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Dissidia 012: Duodecim Final Fantasy
09-22-2014, 11:21 PM (This post was last modified: 09-22-2014 11:26 PM by AdamN.)
Post: #77
RE: Dissidia 012: Duodecim Final Fantasy
(09-22-2014 06:46 PM)GrumpySquid Wrote:  
(09-22-2014 11:05 AM)andygiovanny Wrote:  mac address has to be different, change the mac address. oh and check the build u guys must have the same exact build.
U can try it with me if u have already a hamachi server

We have different MAC Addresses, we also have the exact same build, we also have the same region game.

We don't use Hamachi, I have forwarded 27312 to my machine, the ProAdhoc server sees him but I can't see him in the game lobby. I have been looking for an answer for quite some time...

Any other ideas?
forwarding only port used by the adhoc server is not enough, ports used by ppsspp also need to be forwarded and these ports are varies depend on the game (ie. ports used by the game)

adhoc server only used for all players to see each other IP/MAC when a player join/leave a group, but each game on psp/ppsspp communicate directly each other w/o going through adhoc server, so if the port used by the game are blocked or not forwarded the game can't communicate each other, and many games are using more than one port.

You can see the ports used by the games from ppsspp (sceNet) log, usually when they're creating PDP/PTP socket, or you can use socket monitoring tool to see which port are being used/binded by the game (on windows i usually use SocketSniff for 32bit ppsspp build, but SocketSniff doesn't works on 64bit programs)

My Modified PPSSPP :
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Messages In This Thread
RE: Dissidia 012: Duodecim Final Fantasy - AdamN - 09-22-2014 11:21 PM
Dissidia 012 Support? - xokrath - 01-29-2014, 03:20 PM
Duodecim lobby problems - Scrawny - 08-21-2014, 12:18 PM
Dissidia Duodecim 012 - Esperstarr - 10-31-2014, 03:47 AM
Dissidia 012 online - 12771a - 04-04-2015, 01:41 AM

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