Post Reply 
Thread Rating:
  • 4 Votes - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Dissidia 012: Duodecim Final Fantasy
11-13-2015, 12:32 PM (This post was last modified: 11-13-2015 12:33 PM by Shinoda.)
Post: #132
RE: Dissidia 012: Duodecim Final Fantasy
I'm in class right now and had a rather busy week here so I haven't been able to test much. I got your im so I'll add you to Skype you when I have the time.

Your looking at it from the pro ad hoc side right? Not from the players themselves? Here's the most basic tests if like too do.

No port shifting ( or offset from the latest beta build), Hamachi for full open ports without firewall/ or port forward need.

I act as pro adhoc server.
I initiate challenge
have a match because we're there
close match
other person challenge me
close match
other person host Pro ad hoc server
I challenge
other challenges

Rince and repeat everything over and over until patterns emerge and a port range can be determined
Find all posts by this user
Quote this message in a reply
Post Reply 

Messages In This Thread
RE: Dissidia 012: Duodecim Final Fantasy - Shinoda - 11-13-2015 12:32 PM
Dissidia 012 Support? - xokrath - 01-29-2014, 03:20 PM
Duodecim lobby problems - Scrawny - 08-21-2014, 12:18 PM
Dissidia Duodecim 012 - Esperstarr - 10-31-2014, 03:47 AM
Dissidia 012 online - 12771a - 04-04-2015, 01:41 AM

Forum Jump: