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Dissidia 012: Duodecim Final Fantasy
10-30-2015, 07:22 PM (This post was last modified: 10-30-2015 07:28 PM by Sys-XN.)
Post: #107
RE: Dissidia 012: Duodecim Final Fantasy
(10-29-2015 06:42 PM)AdamN Wrote:  Try using this Win32 build [link]
(based on [link] with a fix to some of the crash issue, but there is still one crash issue remaining)

PS: There seems to be a crash issue at Jit.cpp (at line: ((void (*)())enterDispatcher)(); ) when i started the multiplayer battle with 4 players (running 4 instances of the attached PPSSPP on the same computer), 2 of the players always crashed at the same location, while the other 2 are okay.

Edit: There is also an issue where Adhoc MatchingHandler MipsCall/Callback failed to return within 250ms while it usually only takes a few milliseconds making the game stuck unable to communicate properly, could be a race-condition occurred.
I should also mention that we all run 64-bit with PPSSPP. If there is a 64-bit version of the 32-bit you posted, that would be great (we tried this build even though we all run 64 and it derped)

I will continuously post updates as necessary.
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Messages In This Thread
RE: Dissidia 012: Duodecim Final Fantasy - Sys-XN - 10-30-2015 07:22 PM
Dissidia 012 Support? - xokrath - 01-29-2014, 03:20 PM
Duodecim lobby problems - Scrawny - 08-21-2014, 12:18 PM
Dissidia Duodecim 012 - Esperstarr - 10-31-2014, 03:47 AM
Dissidia 012 online - 12771a - 04-04-2015, 01:41 AM

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