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[Fixed][New GLSL merge, NVidia GPU] Games only show a black screen
12-15-2013, 09:51 PM (This post was last modified: 12-16-2013 08:17 PM by TheDax.)
Post: #1
[Fixed][New GLSL merge, NVidia GPU] Games only show a black screen
After "v0.9.6-59-g214cc01" which reads:

"Fix bugs in stencil2alpha, fix bugs in glsl 3 support, enable dual source blending where availableThe stencil2alpha bug fixes fix some glows in Wipeout, dual source fixes the rest."

The games won't load, all of them gets a black screen, here's an example after loading MegaMan - Powered Up in the Debug Console:

[Image: jbhtmQIZE9ArBK.jpg]

[Image: jM0cKx9qeK73q.jpg]

[Image: j55Tl1bzwmLbw.jpg]

-
And here's the complete log:
-

Code:
23:44:685 EmuThread.cpp:113 I[BOOT]: Done.
23:46:115 System.cpp:290 I[BOOT]: PPSSPP v0.9.6-63-g9c545ee
23:46:116 MemArena.cpp:377 I[MM]: Found valid memory base at 08400000 after 30 tries.
23:46:116 MemMap.cpp:125 I[MM]: Memory system initialized. RAM at 08420000 (mirror at 0 @ 10400000, uncached @ 10400000)
23:46:182 PSPLoaders.cpp:118 I[LOAD]: ULUS10091 : Mega Man Powered Up
23:46:183 PSPLoaders.cpp:188 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
23:46:183 HLE\sceKernelMemory.cpp:213 I[KERNEL]: Kernel and user memory pools initialized
23:46:224 HLE\sceKernel.cpp:142 I[KERNEL]: Kernel initialized.
23:46:302 Util\BlockAllocator.cpp:379 I[HLE]: -----------
23:46:302 Util\BlockAllocator.cpp:383 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
23:46:302 Util\BlockAllocator.cpp:383 I[HLE]: Block: 08804000 - 08afba00 size 002f7a00 taken=1 tag=ELF
23:46:302 Util\BlockAllocator.cpp:383 I[HLE]: Block: 08afba00 - 0c000000 size 03504600 taken=0 tag=(untitled)
23:46:302 Util\BlockAllocator.cpp:385 I[HLE]: -----------
23:46:372 HLE\sceKernelModule.cpp:823 I[LOAD]: Module RockmanRockman: 00000000 08a1d3d0 08a1d3e8
23:46:373 HLE\sceKernelModule.cpp:1017 I[LOAD]: Exporting ent 0 named RockmanRockman, 2 funcs, 3 vars, resident 08a1d8f4
23:46:373 HLE\sceKernelModule.cpp:1302 I[LOAD]: Module entry: 089fc0e0
23:46:463 root         N[BOOT]: EmuScreen.cpp:110 Loading C:/Roms-Emulators/Roms/PSP Games/MegaMan - Powered Up.cso...
23:46:464 root         I[KERNEL]: HLE\sceKernelThread.cpp:2111 276=sceKernelCreateThread(name=user_main, entry=089fc19c, prio=20, stacksize=262144)
23:46:464 root         I[KERNEL]: HLE\sceKernelThread.cpp:2162 sceKernelStartThread(thread=276, argSize=33, argPtr=0bfffed0)
23:46:465 root         I[KERNEL]: HLE\sceKernelThread.cpp:2242 __KernelReturnFromThread: 0
23:46:504 user_main    I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00000000 : 480 x 272 x 3
23:46:505 user_main    E[G3D]: GLES\ShaderManager.cpp:62 Error in shader compilation!

23:46:505 user_main    E[G3D]: GLES\ShaderManager.cpp:63 Info log: 0(6) : error C5060: out can't be used with non-varying fragColor0
0(7) : error C5060: out can't be used with non-varying fragColor1


23:46:505 user_main    E[G3D]: GLES\ShaderManager.cpp:64 Shader source:
#version 110
#define lowp
#define mediump
#define highp
varying lowp vec4 v_color0;
out lowp vec4 fragColor0;
out lowp vec4 fragColor1;
void main() {
  vec4 v = v_color0;
  fragColor0 = vec4(v.rgb, 0.0);
  fragColor1 = vec4(0.0, 0.0, 0.0, v.a);
}


23:46:507 user_main    I[G3D]: GLES\ShaderManager.cpp:143 Linked shader: vs 13 fs 0
23:46:510 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2111 278=sceKernelCreateThread(name=, entry=0893a684, prio=72, stacksize=4096)
23:46:510 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2162 sceKernelStartThread(thread=278, argSize=0, argPtr=00000000)
23:46:510 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2111 280=sceKernelCreateThread(name=, entry=0893b608, prio=73, stacksize=8192)
23:46:510 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2162 sceKernelStartThread(thread=280, argSize=0, argPtr=00000000)
23:46:511 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2111 283=sceKernelCreateThread(name=, entry=08831e5c, prio=74, stacksize=131072)
23:46:511 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2162 sceKernelStartThread(thread=283, argSize=0, argPtr=00000000)
23:46:511              E[HLE]: HLE\sceOpenPSID.cpp:24 UNTESTED sceOpenPSIDGetOpenPSID(201050660)
23:46:511              I[MODULE]: HLE\sceKernelModule.cpp:693 ~SCE module, skipping header
23:46:511              I[HLE]: ELF\PrxDecrypter.cpp:299 Missing key 59, cannot decrypt module
23:46:511              I[MODULE]: HLE\sceKernelModule.cpp:1780 285=sceKernelLoadModuleByID(4,flag=00000000,00000014,00000001,00000001,position = 00000000)
23:46:511              I[MODULE]: HLE\sceKernelModule.cpp:1474 sceKernelStartModule(285,asize=00000000,aptr=00000000,retptr=0bfbca44,00000000):​ faked (undecryptable module)
23:46:511              I[MODULE]: HLE\sceKernelModule.cpp:693 ~SCE module, skipping header
23:46:512              I[HLE]: ELF\PrxDecrypter.cpp:299 Missing key 59, cannot decrypt module
23:46:512              I[MODULE]: HLE\sceKernelModule.cpp:1780 287=sceKernelLoadModuleByID(4,flag=00000000,00000014,00000001,00000001,position = 00000000)
23:46:512              I[MODULE]: HLE\sceKernelModule.cpp:1474 sceKernelStartModule(287,asize=00000000,aptr=00000000,retptr=0bfbca44,00000000):​ faked (undecryptable module)
23:46:512              I[MODULE]: HLE\sceKernelModule.cpp:693 ~SCE module, skipping header
23:46:512              I[HLE]: ELF\PrxDecrypter.cpp:299 Missing key 5B, cannot decrypt module
23:46:512              I[MODULE]: HLE\sceKernelModule.cpp:1780 289=sceKernelLoadModuleByID(4,flag=00000000,00000014,00000002,00000002,position = 00000000)
23:46:512              I[MODULE]: HLE\sceKernelModule.cpp:1474 sceKernelStartModule(289,asize=00000000,aptr=00000000,retptr=0bfbca44,00000000):​ faked (undecryptable module)
23:46:512              I[MODULE]: HLE\sceKernelModule.cpp:693 ~SCE module, skipping header
23:46:512              I[HLE]: ELF\PrxDecrypter.cpp:299 Missing key 59, cannot decrypt module
23:46:512              I[MODULE]: HLE\sceKernelModule.cpp:1780 291=sceKernelLoadModuleByID(4,flag=00000000,00000014,00000001,00000001,position = 00000000)
23:46:512              I[MODULE]: HLE\sceKernelModule.cpp:1474 sceKernelStartModule(291,asize=00000000,aptr=00000000,retptr=0bfbca44,00000000):​ faked (undecryptable module)
23:46:512              I[MODULE]: HLE\sceKernelModule.cpp:693 ~SCE module, skipping header
23:46:512              I[HLE]: ELF\PrxDecrypter.cpp:299 Missing key 59, cannot decrypt module
23:46:512              I[MODULE]: HLE\sceKernelModule.cpp:1780 293=sceKernelLoadModuleByID(4,flag=00000000,00000014,00000001,00000001,position = 00000000)
23:46:512              I[MODULE]: HLE\sceKernelModule.cpp:1474 sceKernelStartModule(293,asize=00000000,aptr=00000000,retptr=0bfbca44,00000000):​ faked (undecryptable module)
23:46:512              I[MODULE]: HLE\sceKernelModule.cpp:693 ~SCE module, skipping header
23:46:512              I[HLE]: ELF\PrxDecrypter.cpp:299 Missing key 5B, cannot decrypt module
23:46:512              I[MODULE]: HLE\sceKernelModule.cpp:1780 295=sceKernelLoadModuleByID(4,flag=00000000,00000014,00000002,00000002,position = 00000000)
23:46:512              I[MODULE]: HLE\sceKernelModule.cpp:1474 sceKernelStartModule(295,asize=00000000,aptr=00000000,retptr=0bfbca44,00000000):​ faked (undecryptable module)
23:46:513              I[MODULE]: HLE\sceKernelModule.cpp:693 ~SCE module, skipping header
23:46:513              I[HLE]: ELF\PrxDecrypter.cpp:299 Missing key 5B, cannot decrypt module
23:46:513              I[MODULE]: HLE\sceKernelModule.cpp:1780 297=sceKernelLoadModuleByID(4,flag=00000000,00000014,00000002,00000002,position = 00000000)
23:46:513              I[MODULE]: HLE\sceKernelModule.cpp:1474 sceKernelStartModule(297,asize=00000000,aptr=00000000,retptr=0bfbca44,00000000):​ faked (undecryptable module)
23:46:513              I[MODULE]: HLE\sceKernelModule.cpp:693 ~SCE module, skipping header
23:46:513              I[HLE]: ELF\PrxDecrypter.cpp:299 Missing key 5B, cannot decrypt module
23:46:513              I[MODULE]: HLE\sceKernelModule.cpp:1780 299=sceKernelLoadModuleByID(4,flag=00000000,00000014,00000002,00000002,position = 00000000)
23:46:513              I[MODULE]: HLE\sceKernelModule.cpp:1474 sceKernelStartModule(299,asize=00000000,aptr=00000000,retptr=0bfbca44,00000000):​ faked (undecryptable module)
23:46:523 user_main    I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00088000 : 480 x 272 x 3
23:46:606              I[KERNEL]: HLE\sceKernelThread.cpp:2111 304=sceKernelCreateThread(name=CsePspSndDrvThread, entry=0893a600, prio=1a, stacksize=4096)
23:46:606              I[KERNEL]: HLE\sceKernelThread.cpp:2162 sceKernelStartThread(thread=304, argSize=4, argPtr=0bfbca20)
23:46:606              I[KERNEL]: HLE\sceKernelThread.cpp:2111 305=sceKernelCreateThread(name=CsePspSasRendThread, entry=0893a36c, prio=10, stacksize=4096)
23:46:607              I[SCESAS]: HLE\sceSas.cpp:99 sceSasInit(08aaaac0, 256, 32, 0, 44100)
23:46:607              I[KERNEL]: HLE\sceKernelThread.cpp:2162 sceKernelStartThread(thread=305, argSize=0, argPtr=00000000)
23:46:611              I[KERNEL]: HLE\sceKernelThread.cpp:2111 309=sceKernelCreateThread(name=CsePspAtrac3DecodeThrd, entry=089396bc, prio=10, stacksize=32768)
23:46:611              I[KERNEL]: HLE\sceKernelThread.cpp:2162 sceKernelStartThread(thread=309, argSize=4, argPtr=0bfbc9f0)
23:46:611              I[KERNEL]: HLE\sceKernelThread.cpp:2111 310=sceKernelCreateThread(name=CsePspAtrac3DecodeThrd, entry=089396bc, prio=10, stacksize=32768)
23:46:611              I[KERNEL]: HLE\sceKernelThread.cpp:2162 sceKernelStartThread(thread=310, argSize=4, argPtr=0bfbc9f0)
23:46:778              E[G3D]: GLES\ShaderManager.cpp:62 Error in shader compilation!

23:46:778              E[G3D]: GLES\ShaderManager.cpp:63 Info log: 0(6) : error C5060: out can't be used with non-varying fragColor0
0(7) : error C5060: out can't be used with non-varying fragColor1


23:46:778              E[G3D]: GLES\ShaderManager.cpp:64 Shader source:
#version 110
#define lowp
#define mediump
#define highp
varying lowp vec4 v_color0;
out lowp vec4 fragColor0;
out lowp vec4 fragColor1;
void main() {
  vec4 v = v_color0 ;
  fragColor0 = vec4(v.rgb, 0.0);
  fragColor1 = vec4(0.0, 0.0, 0.0, v.a);
}


23:46:780              I[G3D]: GLES\ShaderManager.cpp:143 Linked shader: vs 13 fs 0
23:46:803              E[G3D]: GLES\ShaderManager.cpp:62 Error in shader compilation!

23:46:803              E[G3D]: GLES\ShaderManager.cpp:63 Info log: 0(8) : error C5060: out can't be used with non-varying fragColor0
0(9) : error C5060: out can't be used with non-varying fragColor1


23:46:803              E[G3D]: GLES\ShaderManager.cpp:64 Shader source:
#version 110
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
varying lowp vec4 v_color0;
varying mediump vec2 v_texcoord;
out lowp vec4 fragColor0;
out lowp vec4 fragColor1;
void main() {
  vec4 t = texture2D(tex, v_texcoord);
  vec4 p = v_color0;
  vec4 v = p * t;
  fragColor0 = vec4(v.rgb, 0.0);
  fragColor1 = vec4(0.0, 0.0, 0.0, v.a);
}


23:46:805              I[G3D]: GLES\ShaderManager.cpp:143 Linked shader: vs 18 fs 0
23:46:819 user_main    E[G3D]: GLES\ShaderManager.cpp:62 Error in shader compilation!

23:46:819 user_main    E[G3D]: GLES\ShaderManager.cpp:63 Info log: 0(10) : error C5060: out can't be used with non-varying fragColor0
0(11) : error C5060: out can't be used with non-varying fragColor1


23:46:819 user_main    E[G3D]: GLES\ShaderManager.cpp:64 Shader source:
#version 110
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
uniform vec4 u_alphacolorref;
varying lowp vec4 v_color0;
varying mediump vec2 v_texcoord;
float roundAndScaleTo255f(in float x) { return floor(x * 255.0 + 0.5); }
out lowp vec4 fragColor0;
out lowp vec4 fragColor1;
void main() {
  vec4 t = texture2D(tex, v_texcoord);
  vec4 p = v_color0;
  vec4 v = p * t;
  if (roundAndScaleTo255f(v.a)  ==  u_alphacolorref.a) discard;
  fragColor0 = vec4(v.rgb, 0.0);
  fragColor1 = vec4(0.0, 0.0, 0.0, v.a);
}


23:46:820 user_main    I[G3D]: GLES\ShaderManager.cpp:143 Linked shader: vs 18 fs 0
26:04:946 user_main    I[LOAD]: Config.cpp:624 Config saved: C:\Users\Resus\Desktop\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini
26:04:953 user_main    I[LOAD]: Config.cpp:636 Controller config saved: C:\Users\Resus\Desktop\ppsspp\memstick/PSP/SYSTEM/controls.ini
26:04:954 user_main    I[KERNEL]: HLE\sceKernel.cpp:487 KO 272: Thread "idle0": pc= 08000000 sp= 083fff00  READY     (wt=0 wid=0 wv= 00000000 )
26:04:954 user_main    I[KERNEL]: HLE\sceKernel.cpp:487 KO 273: Thread "idle1": pc= 08000000 sp= 083fef00  READY     (wt=0 wid=0 wv= 00000000 )
26:04:954 user_main    I[KERNEL]: HLE\sceKernel.cpp:487 KO 274: Module "RockmanRockman": name=RockmanRockman gp=00000000 entry=089fc0e0
26:04:954 user_main    I[KERNEL]: HLE\sceKernel.cpp:487 KO 276: Thread "user_main": pc= 0893e97c sp= 0bfff630 RUN      (wt=0 wid=0 wv= 00000000 )
26:04:954 user_main    I[KERNEL]: HLE\sceKernel.cpp:487 KO 277: Semaphore "normal_sema": -
26:04:954 user_main    I[KERNEL]: HLE\sceKernel.cpp:487 KO 278: Thread "": pc= 0893b3c4 sp= 0bfbfa80   WAIT    (wt=1 wid=0 wv= 00000000 )
26:04:954 user_main    I[KERNEL]: HLE\sceKernel.cpp:487 KO 279: CallBack "exit": thread=278, argument= 00000000
26:04:954 user_main    I[KERNEL]: HLE\sceKernel.cpp:487 KO 280: Thread "": pc= 0893b3c4 sp= 0bfbea80   WAIT    (wt=1 wid=0 wv= 00000000 )
26:04:954 user_main    I[KERNEL]: HLE\sceKernel.cpp:487 KO 281: CallBack "umd": thread=280, argument= 00000000
26:04:954 user_main    I[KERNEL]: HLE\sceKernel.cpp:487 KO 283: Thread "": pc= 0893b3c4 sp= 0bfbca20   WAIT    (wt=1 wid=0 wv= 00000000 )
26:04:954 user_main    I[KERNEL]: HLE\sceKernel.cpp:487 KO 285: Module "sceSAScore": faked name=sceSAScore gp=ffffffff entry=ffffffff
26:04:954 user_main    I[KERNEL]: HLE\sceKernel.cpp:487 KO 287: Module "sceAudiocodec_Driver": faked name=sceAudiocodec_Driver gp=ffffffff entry=ffffffff
26:04:954 user_main    I[KERNEL]: HLE\sceKernel.cpp:487 KO 289: Module "sceATRAC3plus_Library": faked name=sceATRAC3plus_Library gp=ffffffff entry=ffffffff
26:04:954 user_main    I[KERNEL]: HLE\sceKernel.cpp:487 KO 291: Module "sceVideocodec_Driver": faked name=sceVideocodec_Driver gp=ffffffff entry=ffffffff
26:04:954 user_main    I[KERNEL]: HLE\sceKernel.cpp:487 KO 293: Module "sceMpegbase_Driver": faked name=sceMpegbase_Driver gp=ffffffff entry=ffffffff
26:04:954 user_main    I[KERNEL]: HLE\sceKernel.cpp:487 KO 295: Module "sceMpeg_library": faked name=sceMpeg_library gp=ffffffff entry=ffffffff
26:04:954 user_main    I[KERNEL]: HLE\sceKernel.cpp:487 KO 297: Module "scePsmf_library": faked name=scePsmf_library gp=ffffffff entry=ffffffff
26:04:954 user_main    I[KERNEL]: HLE\sceKernel.cpp:487 KO 299: Module "sceFont_Library": faked name=sceFont_Library gp=ffffffff entry=ffffffff
26:04:954 user_main    I[KERNEL]: HLE\sceKernel.cpp:487 KO 301: Semaphore "CsePspSndDrvBgn": -
26:04:954 user_main    I[KERNEL]: HLE\sceKernel.cpp:487 KO 302: Semaphore "CsePspSndDrvEnd": -
26:04:954 user_main    I[KERNEL]: HLE\sceKernel.cpp:487 KO 303: VTimer "CsePspVTimer": -
26:04:954 user_main    I[KERNEL]: HLE\sceKernel.cpp:487 KO 304: Thread "CsePspSndDrvThread": pc= 08935fb0 sp= 0bf9ca70   WAIT    (wt=3 wid=301 wv= 00000001 )
26:04:954 user_main    I[KERNEL]: HLE\sceKernel.cpp:487 KO 305: Thread "CsePspSasRendThread": pc= 089fe6f0 sp= 0bf9ba70   WAIT    (wt=10 wid=7 wv= 00000100 )
26:04:955 user_main    I[KERNEL]: HLE\sceKernel.cpp:487 KO 306: Semaphore "SemaSifRpcQueueSend": -
26:04:955 user_main    I[KERNEL]: HLE\sceKernel.cpp:487 KO 307: Semaphore "CsePspATRAC3Proc": -
26:04:955 user_main    I[KERNEL]: HLE\sceKernel.cpp:487 KO 308: Semaphore "CsePspATRAC3Stat": -
26:04:955 user_main    I[KERNEL]: HLE\sceKernel.cpp:487 KO 309: Thread "CsePspAtrac3DecodeThrd": pc= 0893986c sp= 0bf9aa70   WAIT    (wt=2 wid=309 wv= 00000000 )
26:04:955 user_main    I[KERNEL]: HLE\sceKernel.cpp:487 KO 310: Thread "CsePspAtrac3DecodeThrd": pc= 0893985c sp= 0bf92a70   WAIT    (wt=2 wid=310 wv= 00000000 )
26:04:955 user_main    I[KERNEL]: HLE\sceKernel.cpp:153 Shutting down kernel - 28 kernel objects alive
26:04:992 GLES\Framebuffer.cpp:1508 I[SCEGE]: Destroying FBO for 00000000 : 480 x 272 x 3
26:04:992 GLES\Framebuffer.cpp:1508 I[SCEGE]: Destroying FBO for 00088000 : 480 x 272 x 3
26:05:812 Config.cpp:624 I[LOAD]: Config saved: C:\Users\Resus\Desktop\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini
26:05:813 Config.cpp:636 I[LOAD]: Controller config saved: C:\Users\Resus\Desktop\ppsspp\memstick/PSP/SYSTEM/controls.ini

-
PC Specs:
-

CPU: Intel® Core™2 Duo CPU E8200 2.66GHz
GPU: BFG Tech NVIDIA GeForce GTS 250 OverClock Edition 1GB
RAM: KINGSTON 2GB 800MHz PC2-6400 DDR2
PSU: Super Flower 700W
MB: MSI G31TM-P21
OS: Windows 7 Ultimate (32-bit)

Edited by GuilhermeGS2 - put the tag "[code]" in the log.

[CPU]: Intel Core i7-4790K 4.0GHz
[GPU]: EVGA GeForce GTX 970 Superclocked ACX 2.0 4GB GDDR5
[PSU]: EVGA SuperNOVA G1 1000W (80 Plus Gold)
[RAM]: Corsair Vengeance 16GB (2x8GB) DDR3 1600MHz
[MOBO]: MSI Z97-GAMING 5
[PC CASE]: ENERMAX Ostrog GT (Red)
[CPU FAN]: Cooler Master: Hyper 212 EVO
Find all posts by this user
12-15-2013, 09:54 PM (This post was last modified: 12-15-2013 09:54 PM by TheDax.)
Post: #2
RE: Games are not loading after "v0.9.6-59-g214cc01"
A fix has already been pushed, but the buildbot's being slow. Just keep an eye out for it.

3.8ghz i7 5930K, 16GB DDR4 RAM, 4GB Nvidia GTX 970, Asus X99 PRO, Windows 7 (SP1) x64
How to ask useful questions: http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.
Find all posts by this user
12-15-2013, 10:06 PM
Post: #3
RE: Games are not loading after "v0.9.6-59-g214cc01"
(12-15-2013 09:54 PM)TheDax Wrote:  A fix has already been pushed, but the buildbot's being slow. Just keep an eye out for it.

Ahh nice to hear that, i posted this as soon as possible in case i was the only one having this issue so it could be looked up, i'm the type of guy that rarely update the pc or the graphic drivers so i thought these new changes in the "glsl 3" or something was because of my old drivers and stuff...

Keep up the awesome work dudes.

[CPU]: Intel Core i7-4790K 4.0GHz
[GPU]: EVGA GeForce GTX 970 Superclocked ACX 2.0 4GB GDDR5
[PSU]: EVGA SuperNOVA G1 1000W (80 Plus Gold)
[RAM]: Corsair Vengeance 16GB (2x8GB) DDR3 1600MHz
[MOBO]: MSI Z97-GAMING 5
[PC CASE]: ENERMAX Ostrog GT (Red)
[CPU FAN]: Cooler Master: Hyper 212 EVO
Find all posts by this user
12-15-2013, 10:25 PM
Post: #4
RE: Games are not loading after "v0.9.6-59-g214cc01"
v0.9.6-75-gf8282d1 and later should fix this. Please reply back if you have success or failure.

3.8ghz i7 5930K, 16GB DDR4 RAM, 4GB Nvidia GTX 970, Asus X99 PRO, Windows 7 (SP1) x64
How to ask useful questions: http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.
Find all posts by this user
12-15-2013, 10:51 PM
Post: #5
RE: Games are not loading after "v0.9.6-59-g214cc01"
(12-15-2013 10:25 PM)TheDax Wrote:  v0.9.6-75-gf8282d1 and later should fix this. Please reply back if you have success or failure.

Just tried v0.9.6-75-gf8282d1 and the latest one v0.9.6-77-g0116aa0 but sadly i'm still having the same issue, the games won't boot and still have the black screen. But the Debug Console is showing something different now:

Code:
39:07:475 EmuThread.cpp:113 I[BOOT]: Done.
39:19:714 System.cpp:290 I[BOOT]: PPSSPP v0.9.6-77-g0116aa0
39:19:715 MemArena.cpp:377 I[MM]: Found valid memory base at 08400000 after 30 tries.
39:19:715 MemMap.cpp:125 I[MM]: Memory system initialized. RAM at 08C20000 (mirror at 0 @ 10400000, uncached @ 10400000)
39:19:791 PSPLoaders.cpp:118 I[LOAD]: ULUS10091 : Mega Man Powered Up
39:19:791 PSPLoaders.cpp:188 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
39:19:791 HLE\sceKernelMemory.cpp:213 I[KERNEL]: Kernel and user memory pools initialized
39:19:793 FileUtil.cpp:223 I[COMMON]: CreateDir: directory C:\Users\Resus\Desktop\ppsspp\memstick/PSP\SAVEDATA
39:19:794 FileUtil.cpp:223 I[COMMON]: CreateDir: directory C:\Users\Resus\Desktop\ppsspp\memstick/PSP\PPSSPP_STATE
39:19:833 HLE\sceKernel.cpp:142 I[KERNEL]: Kernel initialized.
39:19:911 Util\BlockAllocator.cpp:379 I[HLE]: -----------
39:19:911 Util\BlockAllocator.cpp:383 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
39:19:911 Util\BlockAllocator.cpp:383 I[HLE]: Block: 08804000 - 08afba00 size 002f7a00 taken=1 tag=ELF
39:19:911 Util\BlockAllocator.cpp:383 I[HLE]: Block: 08afba00 - 0c000000 size 03504600 taken=0 tag=(untitled)
39:19:911 Util\BlockAllocator.cpp:385 I[HLE]: -----------
39:19:981 HLE\sceKernelModule.cpp:823 I[LOAD]: Module RockmanRockman: 00000000 08a1d3d0 08a1d3e8
39:19:982 HLE\sceKernelModule.cpp:1017 I[LOAD]: Exporting ent 0 named RockmanRockman, 2 funcs, 3 vars, resident 08a1d8f4
39:19:982 HLE\sceKernelModule.cpp:1302 I[LOAD]: Module entry: 089fc0e0
39:20:072 root         N[BOOT]: EmuScreen.cpp:110 Loading C:/Roms-Emulators/Roms/PSP Games/MegaMan - Powered Up.cso...
39:20:073 root         I[KERNEL]: HLE\sceKernelThread.cpp:2111 276=sceKernelCreateThread(name=user_main, entry=089fc19c, prio=20, stacksize=262144)
39:20:073 root         I[KERNEL]: HLE\sceKernelThread.cpp:2162 sceKernelStartThread(thread=276, argSize=33, argPtr=0bfffed0)
39:20:073 root         I[KERNEL]: HLE\sceKernelThread.cpp:2242 __KernelReturnFromThread: 0
39:20:114 user_main    I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00000000 : 480 x 272 x 3
39:20:115 user_main    E[G3D]: GLES\ShaderManager.cpp:62 Error in shader compilation!

39:20:115 user_main    E[G3D]: GLES\ShaderManager.cpp:63 Info log: 0(2) : warning C7555: 'varying' is deprecated, use 'in/out' instead
0(3) : error C7538: OpenGL does not allow 'lowp' after 'inout'
0(4) : error C7538: OpenGL does not allow 'lowp' after 'inout'


39:20:115 user_main    E[G3D]: GLES\ShaderManager.cpp:64 Shader source:
#version 130
varying lowp vec4 v_color0;
out lowp vec4 fragColor0;
out lowp vec4 fragColor1;
void main() {
  vec4 v = v_color0;
  fragColor0 = vec4(v.rgb, 0.0);
  fragColor1 = vec4(0.0, 0.0, 0.0, v.a);
}


39:20:117 user_main    I[G3D]: GLES\ShaderManager.cpp:143 Linked shader: vs 13 fs 0
39:20:120 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2111 278=sceKernelCreateThread(name=, entry=0893a684, prio=72, stacksize=4096)
39:20:120 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2162 sceKernelStartThread(thread=278, argSize=0, argPtr=00000000)
39:20:120 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2111 280=sceKernelCreateThread(name=, entry=0893b608, prio=73, stacksize=8192)
39:20:120 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2162 sceKernelStartThread(thread=280, argSize=0, argPtr=00000000)
39:20:121 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2111 283=sceKernelCreateThread(name=, entry=08831e5c, prio=74, stacksize=131072)
39:20:121 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2162 sceKernelStartThread(thread=283, argSize=0, argPtr=00000000)
39:20:121              E[HLE]: HLE\sceOpenPSID.cpp:24 UNTESTED sceOpenPSIDGetOpenPSID(201050660)
39:20:121              I[MODULE]: HLE\sceKernelModule.cpp:693 ~SCE module, skipping header
39:20:121              I[HLE]: ELF\PrxDecrypter.cpp:299 Missing key 59, cannot decrypt module
39:20:121              I[MODULE]: HLE\sceKernelModule.cpp:1780 285=sceKernelLoadModuleByID(4,flag=00000000,00000014,00000001,00000001,position = 00000000)
39:20:121              I[MODULE]: HLE\sceKernelModule.cpp:1474 sceKernelStartModule(285,asize=00000000,aptr=00000000,retptr=0bfbca44,00000000):​ faked (undecryptable module)
39:20:122              I[MODULE]: HLE\sceKernelModule.cpp:693 ~SCE module, skipping header
39:20:122              I[HLE]: ELF\PrxDecrypter.cpp:299 Missing key 59, cannot decrypt module
39:20:122              I[MODULE]: HLE\sceKernelModule.cpp:1780 287=sceKernelLoadModuleByID(4,flag=00000000,00000014,00000001,00000001,position = 00000000)
39:20:122              I[MODULE]: HLE\sceKernelModule.cpp:1474 sceKernelStartModule(287,asize=00000000,aptr=00000000,retptr=0bfbca44,00000000):​ faked (undecryptable module)
39:20:122              I[MODULE]: HLE\sceKernelModule.cpp:693 ~SCE module, skipping header
39:20:122              I[HLE]: ELF\PrxDecrypter.cpp:299 Missing key 5B, cannot decrypt module
39:20:122              I[MODULE]: HLE\sceKernelModule.cpp:1780 289=sceKernelLoadModuleByID(4,flag=00000000,00000014,00000002,00000002,position = 00000000)
39:20:122              I[MODULE]: HLE\sceKernelModule.cpp:1474 sceKernelStartModule(289,asize=00000000,aptr=00000000,retptr=0bfbca44,00000000):​ faked (undecryptable module)
39:20:122              I[MODULE]: HLE\sceKernelModule.cpp:693 ~SCE module, skipping header
39:20:122              I[HLE]: ELF\PrxDecrypter.cpp:299 Missing key 59, cannot decrypt module
39:20:122              I[MODULE]: HLE\sceKernelModule.cpp:1780 291=sceKernelLoadModuleByID(4,flag=00000000,00000014,00000001,00000001,position = 00000000)
39:20:122              I[MODULE]: HLE\sceKernelModule.cpp:1474 sceKernelStartModule(291,asize=00000000,aptr=00000000,retptr=0bfbca44,00000000):​ faked (undecryptable module)
39:20:122              I[MODULE]: HLE\sceKernelModule.cpp:693 ~SCE module, skipping header
39:20:122              I[HLE]: ELF\PrxDecrypter.cpp:299 Missing key 59, cannot decrypt module
39:20:122              I[MODULE]: HLE\sceKernelModule.cpp:1780 293=sceKernelLoadModuleByID(4,flag=00000000,00000014,00000001,00000001,position = 00000000)
39:20:122              I[MODULE]: HLE\sceKernelModule.cpp:1474 sceKernelStartModule(293,asize=00000000,aptr=00000000,retptr=0bfbca44,00000000):​ faked (undecryptable module)
39:20:122              I[MODULE]: HLE\sceKernelModule.cpp:693 ~SCE module, skipping header
39:20:122              I[HLE]: ELF\PrxDecrypter.cpp:299 Missing key 5B, cannot decrypt module
39:20:122              I[MODULE]: HLE\sceKernelModule.cpp:1780 295=sceKernelLoadModuleByID(4,flag=00000000,00000014,00000002,00000002,position = 00000000)
39:20:123              I[MODULE]: HLE\sceKernelModule.cpp:1474 sceKernelStartModule(295,asize=00000000,aptr=00000000,retptr=0bfbca44,00000000):​ faked (undecryptable module)
39:20:123              I[MODULE]: HLE\sceKernelModule.cpp:693 ~SCE module, skipping header
39:20:123              I[HLE]: ELF\PrxDecrypter.cpp:299 Missing key 5B, cannot decrypt module
39:20:123              I[MODULE]: HLE\sceKernelModule.cpp:1780 297=sceKernelLoadModuleByID(4,flag=00000000,00000014,00000002,00000002,position = 00000000)
39:20:123              I[MODULE]: HLE\sceKernelModule.cpp:1474 sceKernelStartModule(297,asize=00000000,aptr=00000000,retptr=0bfbca44,00000000):​ faked (undecryptable module)
39:20:123              I[MODULE]: HLE\sceKernelModule.cpp:693 ~SCE module, skipping header
39:20:123              I[HLE]: ELF\PrxDecrypter.cpp:299 Missing key 5B, cannot decrypt module
39:20:123              I[MODULE]: HLE\sceKernelModule.cpp:1780 299=sceKernelLoadModuleByID(4,flag=00000000,00000014,00000002,00000002,position = 00000000)
39:20:123              I[MODULE]: HLE\sceKernelModule.cpp:1474 sceKernelStartModule(299,asize=00000000,aptr=00000000,retptr=0bfbca44,00000000):​ faked (undecryptable module)
39:20:167 user_main    I[SCEGE]: GLES\Framebuffer.cpp:773 Creating FBO for 00088000 : 480 x 272 x 3
39:20:214              I[KERNEL]: HLE\sceKernelThread.cpp:2111 304=sceKernelCreateThread(name=CsePspSndDrvThread, entry=0893a600, prio=1a, stacksize=4096)
39:20:214              I[KERNEL]: HLE\sceKernelThread.cpp:2162 sceKernelStartThread(thread=304, argSize=4, argPtr=0bfbca20)
39:20:214              I[KERNEL]: HLE\sceKernelThread.cpp:2111 305=sceKernelCreateThread(name=CsePspSasRendThread, entry=0893a36c, prio=10, stacksize=4096)
39:20:214              I[SCESAS]: HLE\sceSas.cpp:99 sceSasInit(08aaaac0, 256, 32, 0, 44100)
39:20:214              I[KERNEL]: HLE\sceKernelThread.cpp:2162 sceKernelStartThread(thread=305, argSize=0, argPtr=00000000)
39:20:217              I[KERNEL]: HLE\sceKernelThread.cpp:2111 309=sceKernelCreateThread(name=CsePspAtrac3DecodeThrd, entry=089396bc, prio=10, stacksize=32768)
39:20:217              I[KERNEL]: HLE\sceKernelThread.cpp:2162 sceKernelStartThread(thread=309, argSize=4, argPtr=0bfbc9f0)
39:20:217              I[KERNEL]: HLE\sceKernelThread.cpp:2111 310=sceKernelCreateThread(name=CsePspAtrac3DecodeThrd, entry=089396bc, prio=10, stacksize=32768)
39:20:217              I[KERNEL]: HLE\sceKernelThread.cpp:2162 sceKernelStartThread(thread=310, argSize=4, argPtr=0bfbc9f0)
39:20:386              E[G3D]: GLES\ShaderManager.cpp:62 Error in shader compilation!

39:20:387              E[G3D]: GLES\ShaderManager.cpp:63 Info log: 0(2) : warning C7555: 'varying' is deprecated, use 'in/out' instead
0(3) : error C7538: OpenGL does not allow 'lowp' after 'inout'
0(4) : error C7538: OpenGL does not allow 'lowp' after 'inout'


39:20:387              E[G3D]: GLES\ShaderManager.cpp:64 Shader source:
#version 130
varying lowp vec4 v_color0;
out lowp vec4 fragColor0;
out lowp vec4 fragColor1;
void main() {
  vec4 v = v_color0 ;
  fragColor0 = vec4(v.rgb, 0.0);
  fragColor1 = vec4(0.0, 0.0, 0.0, v.a);
}


39:20:389              I[G3D]: GLES\ShaderManager.cpp:143 Linked shader: vs 13 fs 0
39:20:416              E[G3D]: GLES\ShaderManager.cpp:62 Error in shader compilation!

39:20:416              E[G3D]: GLES\ShaderManager.cpp:63 Info log: 0(3) : warning C7555: 'varying' is deprecated, use 'in/out' instead
0(4) : warning C7555: 'varying' is deprecated, use 'in/out' instead
0(5) : error C7538: OpenGL does not allow 'lowp' after 'inout'
0(6) : error C7538: OpenGL does not allow 'lowp' after 'inout'


39:20:416              E[G3D]: GLES\ShaderManager.cpp:64 Shader source:
#version 130
uniform sampler2D tex;
varying lowp vec4 v_color0;
varying mediump vec2 v_texcoord;
out lowp vec4 fragColor0;
out lowp vec4 fragColor1;
void main() {
  vec4 t = texture2D(tex, v_texcoord);
  vec4 p = v_color0;
  vec4 v = p * t;
  fragColor0 = vec4(v.rgb, 0.0);
  fragColor1 = vec4(0.0, 0.0, 0.0, v.a);
}


39:20:419              I[G3D]: GLES\ShaderManager.cpp:143 Linked shader: vs 18 fs 0
39:20:430 user_main    E[G3D]: GLES\ShaderManager.cpp:62 Error in shader compilation!

39:20:430 user_main    E[G3D]: GLES\ShaderManager.cpp:63 Info log: 0(4) : warning C7555: 'varying' is deprecated, use 'in/out' instead
0(5) : warning C7555: 'varying' is deprecated, use 'in/out' instead
0(7) : error C7538: OpenGL does not allow 'lowp' after 'inout'
0(8) : error C7538: OpenGL does not allow 'lowp' after 'inout'


39:20:430 user_main    E[G3D]: GLES\ShaderManager.cpp:64 Shader source:
#version 130
uniform sampler2D tex;
uniform vec4 u_alphacolorref;
varying lowp vec4 v_color0;
varying mediump vec2 v_texcoord;
float roundAndScaleTo255f(in float x) { return floor(x * 255.0 + 0.5); }
out lowp vec4 fragColor0;
out lowp vec4 fragColor1;
void main() {
  vec4 t = texture2D(tex, v_texcoord);
  vec4 p = v_color0;
  vec4 v = p * t;
  if (roundAndScaleTo255f(v.a)  ==  u_alphacolorref.a) discard;
  fragColor0 = vec4(v.rgb, 0.0);
  fragColor1 = vec4(0.0, 0.0, 0.0, v.a);
}


39:20:432 user_main    I[G3D]: GLES\ShaderManager.cpp:143 Linked shader: vs 18 fs 0
39:32:749 user_main    I[LOAD]: Config.cpp:624 Config saved: C:\Users\Resus\Desktop\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini
39:32:760 user_main    I[LOAD]: Config.cpp:636 Controller config saved: C:\Users\Resus\Desktop\ppsspp\memstick/PSP/SYSTEM/controls.ini
39:32:761 user_main    I[KERNEL]: HLE\sceKernel.cpp:487 KO 272: Thread "idle0": pc= 08000000 sp= 083fff00  READY     (wt=0 wid=0 wv= 00000000 )
39:32:761 user_main    I[KERNEL]: HLE\sceKernel.cpp:487 KO 273: Thread "idle1": pc= 08000000 sp= 083fef00  READY     (wt=0 wid=0 wv= 00000000 )
39:32:761 user_main    I[KERNEL]: HLE\sceKernel.cpp:487 KO 274: Module "RockmanRockman": name=RockmanRockman gp=00000000 entry=089fc0e0
39:32:761 user_main    I[KERNEL]: HLE\sceKernel.cpp:487 KO 276: Thread "user_main": pc= 0893e97c sp= 0bfff630 RUN      (wt=0 wid=0 wv= 00000000 )
39:32:761 user_main    I[KERNEL]: HLE\sceKernel.cpp:487 KO 277: Semaphore "normal_sema": -
39:32:761 user_main    I[KERNEL]: HLE\sceKernel.cpp:487 KO 278: Thread "": pc= 0893b3c4 sp= 0bfbfa80   WAIT    (wt=1 wid=0 wv= 00000000 )
39:32:761 user_main    I[KERNEL]: HLE\sceKernel.cpp:487 KO 279: CallBack "exit": thread=278, argument= 00000000
39:32:761 user_main    I[KERNEL]: HLE\sceKernel.cpp:487 KO 280: Thread "": pc= 0893b3c4 sp= 0bfbea80   WAIT    (wt=1 wid=0 wv= 00000000 )
39:32:761 user_main    I[KERNEL]: HLE\sceKernel.cpp:487 KO 281: CallBack "umd": thread=280, argument= 00000000
39:32:761 user_main    I[KERNEL]: HLE\sceKernel.cpp:487 KO 283: Thread "": pc= 0893b3c4 sp= 0bfbca20   WAIT    (wt=1 wid=0 wv= 00000000 )
39:32:761 user_main    I[KERNEL]: HLE\sceKernel.cpp:487 KO 285: Module "sceSAScore": faked name=sceSAScore gp=ffffffff entry=ffffffff
39:32:761 user_main    I[KERNEL]: HLE\sceKernel.cpp:487 KO 287: Module "sceAudiocodec_Driver": faked name=sceAudiocodec_Driver gp=ffffffff entry=ffffffff
39:32:761 user_main    I[KERNEL]: HLE\sceKernel.cpp:487 KO 289: Module "sceATRAC3plus_Library": faked name=sceATRAC3plus_Library gp=ffffffff entry=ffffffff
39:32:761 user_main    I[KERNEL]: HLE\sceKernel.cpp:487 KO 291: Module "sceVideocodec_Driver": faked name=sceVideocodec_Driver gp=ffffffff entry=ffffffff
39:32:761 user_main    I[KERNEL]: HLE\sceKernel.cpp:487 KO 293: Module "sceMpegbase_Driver": faked name=sceMpegbase_Driver gp=ffffffff entry=ffffffff
39:32:761 user_main    I[KERNEL]: HLE\sceKernel.cpp:487 KO 295: Module "sceMpeg_library": faked name=sceMpeg_library gp=ffffffff entry=ffffffff
39:32:761 user_main    I[KERNEL]: HLE\sceKernel.cpp:487 KO 297: Module "scePsmf_library": faked name=scePsmf_library gp=ffffffff entry=ffffffff
39:32:761 user_main    I[KERNEL]: HLE\sceKernel.cpp:487 KO 299: Module "sceFont_Library": faked name=sceFont_Library gp=ffffffff entry=ffffffff
39:32:761 user_main    I[KERNEL]: HLE\sceKernel.cpp:487 KO 301: Semaphore "CsePspSndDrvBgn": -
39:32:761 user_main    I[KERNEL]: HLE\sceKernel.cpp:487 KO 302: Semaphore "CsePspSndDrvEnd": -
39:32:761 user_main    I[KERNEL]: HLE\sceKernel.cpp:487 KO 303: VTimer "CsePspVTimer": -
39:32:761 user_main    I[KERNEL]: HLE\sceKernel.cpp:487 KO 304: Thread "CsePspSndDrvThread": pc= 08935fb0 sp= 0bf9ca70   WAIT    (wt=3 wid=301 wv= 00000001 )
39:32:761 user_main    I[KERNEL]: HLE\sceKernel.cpp:487 KO 305: Thread "CsePspSasRendThread": pc= 089fe6f0 sp= 0bf9ba70   WAIT    (wt=10 wid=7 wv= 00000100 )
39:32:761 user_main    I[KERNEL]: HLE\sceKernel.cpp:487 KO 306: Semaphore "SemaSifRpcQueueSend": -
39:32:762 user_main    I[KERNEL]: HLE\sceKernel.cpp:487 KO 307: Semaphore "CsePspATRAC3Proc": -
39:32:762 user_main    I[KERNEL]: HLE\sceKernel.cpp:487 KO 308: Semaphore "CsePspATRAC3Stat": -
39:32:762 user_main    I[KERNEL]: HLE\sceKernel.cpp:487 KO 309: Thread "CsePspAtrac3DecodeThrd": pc= 0893986c sp= 0bf9aa70   WAIT    (wt=2 wid=309 wv= 00000000 )
39:32:762 user_main    I[KERNEL]: HLE\sceKernel.cpp:487 KO 310: Thread "CsePspAtrac3DecodeThrd": pc= 0893985c sp= 0bf92a70   WAIT    (wt=2 wid=310 wv= 00000000 )
39:32:762 user_main    I[KERNEL]: HLE\sceKernel.cpp:153 Shutting down kernel - 28 kernel objects alive
39:32:781 GLES\Framebuffer.cpp:1508 I[SCEGE]: Destroying FBO for 00000000 : 480 x 272 x 3
39:32:781 GLES\Framebuffer.cpp:1508 I[SCEGE]: Destroying FBO for 00088000 : 480 x 272 x 3
39:33:697 Config.cpp:624 I[LOAD]: Config saved: C:\Users\Resus\Desktop\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini
39:33:699 Config.cpp:636 I[LOAD]: Controller config saved: C:\Users\Resus\Desktop\ppsspp\memstick/PSP/SYSTEM/controls.ini

Should i also upload some screenshots of the Debug Console like i did above? reading the red letters might prove useful or something.

[CPU]: Intel Core i7-4790K 4.0GHz
[GPU]: EVGA GeForce GTX 970 Superclocked ACX 2.0 4GB GDDR5
[PSU]: EVGA SuperNOVA G1 1000W (80 Plus Gold)
[RAM]: Corsair Vengeance 16GB (2x8GB) DDR3 1600MHz
[MOBO]: MSI Z97-GAMING 5
[PC CASE]: ENERMAX Ostrog GT (Red)
[CPU FAN]: Cooler Master: Hyper 212 EVO
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12-15-2013, 10:58 PM (This post was last modified: 12-15-2013 11:03 PM by TheDax.)
Post: #6
RE: Games are not loading after "v0.9.6-59-g214cc01"
No need, the log is fine. I'll report this on Github. Can you do me one more favour? Can you take a screenshot of the Developer Tools -> System Info -> Device Info tab? More specifically, scroll down to the bottom and make sure the OpenGL and GLSL version stuff is showing in it.

Edited the thread title to be more helpful.

3.8ghz i7 5930K, 16GB DDR4 RAM, 4GB Nvidia GTX 970, Asus X99 PRO, Windows 7 (SP1) x64
How to ask useful questions: http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.
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12-15-2013, 11:07 PM
Post: #7
RE: [New GLSL merge] Games only show a black screen
(12-15-2013 10:58 PM)TheDax Wrote:  No need, the log is fine. I'll report this on Github. Can you do me one more favour? Can you take a screenshot of the Developer Tools -> System Info -> Device Info tab? More specifically, scroll down to the bottom and make sure the OpenGL and GLSL version stuff is showing in it.

Sure mate, please let me know if i can be of any help in anything else.

[Image: j33COW2Rj2bYn.jpg]

[CPU]: Intel Core i7-4790K 4.0GHz
[GPU]: EVGA GeForce GTX 970 Superclocked ACX 2.0 4GB GDDR5
[PSU]: EVGA SuperNOVA G1 1000W (80 Plus Gold)
[RAM]: Corsair Vengeance 16GB (2x8GB) DDR3 1600MHz
[MOBO]: MSI Z97-GAMING 5
[PC CASE]: ENERMAX Ostrog GT (Red)
[CPU FAN]: Cooler Master: Hyper 212 EVO
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12-15-2013, 11:08 PM
Post: #8
RE: [New GLSL merge] Games only show a black screen
I'll fix this up tomorrow. Thanks for the detailed reports!
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12-15-2013, 11:13 PM
Post: #9
RE: [New GLSL merge] Games only show a black screen
(12-15-2013 11:08 PM)Henrik Wrote:  I'll fix this up tomorrow. Thanks for the detailed reports!

I always like to be as detailed as possible providing screenshots over the most minimal things, i need to put some efforts in doing it because this emu is awesome afterall.

Thanks for looking into this issue and keep up the amazing work dudes.

[CPU]: Intel Core i7-4790K 4.0GHz
[GPU]: EVGA GeForce GTX 970 Superclocked ACX 2.0 4GB GDDR5
[PSU]: EVGA SuperNOVA G1 1000W (80 Plus Gold)
[RAM]: Corsair Vengeance 16GB (2x8GB) DDR3 1600MHz
[MOBO]: MSI Z97-GAMING 5
[PC CASE]: ENERMAX Ostrog GT (Red)
[CPU FAN]: Cooler Master: Hyper 212 EVO
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12-16-2013, 11:08 AM
Post: #10
RE: [New GLSL merge, NVidia GPU] Games only show a black screen
The error seen in the log above should be fixed now.
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12-16-2013, 08:07 PM
Post: #11
RE: [New GLSL merge, NVidia GPU] Games only show a black screen
(12-16-2013 11:08 AM)Henrik Wrote:  The error seen in the log above should be fixed now.

Tried the latest version v0.9.6-95-g0cd1c3a and it is indeed fixed, the games are working again. I guess this thread can be closed now.

Thanks for looking into this issue and keep up the awesome work dudes.

[CPU]: Intel Core i7-4790K 4.0GHz
[GPU]: EVGA GeForce GTX 970 Superclocked ACX 2.0 4GB GDDR5
[PSU]: EVGA SuperNOVA G1 1000W (80 Plus Gold)
[RAM]: Corsair Vengeance 16GB (2x8GB) DDR3 1600MHz
[MOBO]: MSI Z97-GAMING 5
[PC CASE]: ENERMAX Ostrog GT (Red)
[CPU FAN]: Cooler Master: Hyper 212 EVO
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12-16-2013, 08:17 PM (This post was last modified: 12-16-2013 08:18 PM by TheDax.)
Post: #12
RE: [New GLSL merge, NVidia GPU] Games only show a black screen
Closed as requested.

3.8ghz i7 5930K, 16GB DDR4 RAM, 4GB Nvidia GTX 970, Asus X99 PRO, Windows 7 (SP1) x64
How to ask useful questions: http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.
Find all posts by this user
Thread Closed 


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