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compatibility of ppsspp
01-29-2013, 03:52 PM
Post: #9
RE: compatibility of ppsspp
(01-27-2013 08:37 PM)Henrik Wrote:  The debug info should look better if you enable 2x resolution. It looks fine at 4x on PC which is how I use it the most, I guess I shrunk it too much Smile

Making it run on Android-x86 should be a days work for a competent coder with a device. Unfortunately I don't have any x86 android devices yet to test on.

As for you other questions, I think ports to any of those devices are unlikely but you never know. 3DS almost certainly is not powerful enough for more than the simplest games, and I'm not sure it has enough RAM?

p.s. thx, the 2x option realy make these much clearer, thx a lot!
p.p.s. seem the game console zeebo could also have hardware that capable to run ppsspp? (google: qualcomm MSM7201A, based on BREW platform, 1gigabit ram...) but it is unclear of its possibility to run third party software..
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Messages In This Thread
compatibility of ppsspp - c933103 - 01-27-2013, 04:31 PM
RE: compatibility of ppsspp - [Unknown] - 01-27-2013, 06:45 PM
RE: compatibility of ppsspp - Henrik - 01-27-2013, 08:37 PM
RE: compatibility of ppsspp - Arcangel - 01-27-2013, 09:41 PM
RE: compatibility of ppsspp - c933103 - 01-28-2013, 01:44 AM
RE: compatibility of ppsspp - c933103 - 01-29-2013 03:52 PM
RE: compatibility of ppsspp - Carter07 - 01-27-2013, 08:46 PM
RE: compatibility of ppsspp - Xele_ - 01-27-2013, 11:13 PM
RE: compatibility of ppsspp - Henrik - 01-28-2013, 01:58 PM
RE: compatibility of ppsspp - Henrik - 01-29-2013, 05:29 PM

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