Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
compatibility of ppsspp
01-28-2013, 01:44 AM
Post: #7
RE: compatibility of ppsspp
(01-27-2013 08:37 PM)Henrik Wrote:  The debug info should look better if you enable 2x resolution. It looks fine at 4x on PC which is how I use it the most, I guess I shrunk it too much Smile

Making it run on Android-x86 should be a days work for a competent coder with a device. Unfortunately I don't have any x86 android devices yet to test on.

As for you other questions, I think ports to any of those devices are unlikely but you never know. 3DS almost certainly is not powerful enough for more than the simplest games, and I'm not sure it has enough RAM?

a quick google search give that 3DS probably have 96 or 128 MB RAM, which is more than original xbox's 64MB (which original xbox version of ppsspp is said to be possible at the project site's development page)
Find all posts by this user
Quote this message in a reply
Post Reply 


Messages In This Thread
compatibility of ppsspp - c933103 - 01-27-2013, 04:31 PM
RE: compatibility of ppsspp - [Unknown] - 01-27-2013, 06:45 PM
RE: compatibility of ppsspp - Henrik - 01-27-2013, 08:37 PM
RE: compatibility of ppsspp - Arcangel - 01-27-2013, 09:41 PM
RE: compatibility of ppsspp - c933103 - 01-28-2013 01:44 AM
RE: compatibility of ppsspp - c933103 - 01-29-2013, 03:52 PM
RE: compatibility of ppsspp - Carter07 - 01-27-2013, 08:46 PM
RE: compatibility of ppsspp - Xele_ - 01-27-2013, 11:13 PM
RE: compatibility of ppsspp - Henrik - 01-28-2013, 01:58 PM
RE: compatibility of ppsspp - Henrik - 01-29-2013, 05:29 PM

Forum Jump: