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Rockman DASH: Hagane no Boukenshin
12-07-2013, 01:16 AM
Post: #6
RE: Rockman DASH: Hagane no Boukenshin
Hmm, that's interesting. When it shows the other half, does it show both halves, or just the right half?

If it works in the software renderer, it's probably some issue with buffer management, and the coincides with your description of a black bar. It sounds like it's using two separate buffers.

In the GE Debugger, under the preview, it should show something like "Color: 0x04000000". In most games, this will typically stay the same (even as you hit step draw) until the next frame, and switch to "0x04044000", stay the same, and then switch back the next frame.

Anyway, that number indicates which "buffer" it's using. What I described above is known as "double buffering", which almost all PSP games use. But some use triple buffering or other methods, which it sounds like this game uses.

When you see the black bar and the other side of the screen, does it show a different number for the color buffer?

-[Unknown]
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Messages In This Thread
RE: Rockman DASH: Hagane no Boukenshin - [Unknown] - 12-07-2013 01:16 AM
RockMan DASH - Beavr - 02-07-2014, 06:19 PM
Rockman DASH 1 - MisoraEXE - 05-25-2014, 05:16 AM
RE: Rockman DASH 1 - [Unknown] - 05-25-2014, 05:18 AM
RE: Rockman DASH 1 - MisoraEXE - 05-25-2014, 05:20 AM

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