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God Eater 2
02-08-2015, 10:10 AM (This post was last modified: 02-08-2015 10:16 AM by GoGuMa.)
Post: #541
RE: God Eater 2
play with me GE2 (coldbird.net)

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02-08-2015, 04:27 PM (This post was last modified: 02-08-2015 05:30 PM by lumune.)
Post: #542
RE: God Eater 2
Goguma, were you using v1.00 or v1.40? Here is our video from yesterday.



Many players are trying to play on coldbird without DMZ, i stood there in the lobby room with HYDRO yesterday for other players to join in but none did (although there were many online as shown in the coldbird status page), i'm guessing they did not have DMZ on or were using GE2 1.40.
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02-08-2015, 05:13 PM
Post: #543
RE: God Eater 2
(02-08-2015 04:52 PM)GoGuMa Wrote:  We are not used DMZ.

Wait, how can you play on coldbird.net then?
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02-08-2015, 05:22 PM (This post was last modified: 02-08-2015 05:22 PM by lumune.)
Post: #544
RE: God Eater 2
(02-08-2015 05:18 PM)GoGuMa Wrote:  Oh...
GoGuMa, HYDRO...
We have not Router.

What did you guys do then? Opened the ports manually or are using UPnP, or else...? I'm really curious because every game i've played with HYDRO worked and i have DMZ Host on.
Please, do tell.
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02-08-2015, 05:42 PM (This post was last modified: 02-08-2015 05:42 PM by lumune.)
Post: #545
RE: God Eater 2
(02-08-2015 05:34 PM)GoGuMa Wrote:  We using direct LAN connection.

Oh, so you're connected to Hunter's Router (DMZ enabled) by LAN then? Sorry, I don't understand much of these LAN networks.
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02-09-2015, 06:29 AM (This post was last modified: 02-09-2015 06:31 AM by GoGuMa.)
Post: #546
RE: God Eater 2
Hunter use the router(DMZ).
Me and HYDRO.. We don't have a router.
Direct connection using a LAN cable to my computer.
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02-09-2015, 05:20 PM
Post: #547
RE: God Eater 2
(02-09-2015 06:29 AM)GoGuMa Wrote:  Hunter use the router(DMZ).
Me and HYDRO.. We don't have a router.
Direct connection using a LAN cable to my computer.

I have no clue how you guys got it working but it works.
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02-11-2015, 07:56 AM (This post was last modified: 02-11-2015 02:07 PM by Accel.)
Post: #548
RE: God Eater 2
Guys, help me get Henrik notice this report: https://github.com/hrydgard/ppsspp/issues/7446 [change the link]

Senpai notice that report!

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02-11-2015, 08:28 AM
Post: #549
RE: God Eater 2
(02-11-2015 07:56 AM)Accel Wrote:  Guys, help me get Henrik notice this report: https://github.com/hrydgard/ppsspp/issues/7370

Senpai notice that report!

What are you talking about? That issue was resolved, the unrelated report at the end should have a new issue, because it has nothing to do with the issue that was solved there.

(it seems like someone reported it here already: https://github.com/hrydgard/ppsspp/issues/7446 )
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02-11-2015, 02:06 PM
Post: #550
RE: God Eater 2
Lol wrong link *facepalm*
Yeah that one

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02-15-2015, 08:03 PM (This post was last modified: 02-15-2015 08:03 PM by sum2012.)
Post: #551
RE: God Eater 2
Do you mean this ?
https://github.com/unknownbrackets/ppssp...re/modules

It break God Eater 2 1.4
But solve GTA Chinese patched version
(01-07-2015 09:45 PM)[Unknown] Wrote:  Sounds like probably it's still caused by memory allocation being different. I still had some tweaks to it that improved alignment with a real PSP but they broke some Chinese patched game...

-[Unknown]

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02-15-2015, 08:27 PM
Post: #552
RE: God Eater 2
(02-15-2015 08:03 PM)sum2012 Wrote:  Do you mean this ?
https://github.com/unknownbrackets/ppssp...re/modules

It break God Eater 2 1.4
But solve GTA Chinese patched version
(01-07-2015 09:45 PM)[Unknown] Wrote:  Sounds like probably it's still caused by memory allocation being different. I still had some tweaks to it that improved alignment with a real PSP but they broke some Chinese patched game...

-[Unknown]

I was wondering if it was that too. Breaking GE2 1.4 seemed to be caused by an oversight from Unknown.

The crash is caused because GE2 1.4 uses a module that doesn't have a dependency in its list in Unknown's work and it reaches the following line in sceUtilityLoadModule :

for (const int *dep = info->dependencies; *dep != 0; ++dep) {

(line 278)

You can temporarily solve the crash in GE2 1.4 by putting that loop in "if (info->dependencies) { ... }" but I don't think that's the correct way to handle it.
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02-15-2015, 08:38 PM
Post: #553
RE: God Eater 2
I had misremembered, it's backwards. But still, correcting memory allocation is important.

Yeah, I broke that when rebasing, but the issue is different.

-[Unknown]
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02-16-2015, 03:03 PM
Post: #554
RE: God Eater 2
What's situation with this game?
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02-17-2015, 03:19 PM
Post: #555
RE: God Eater 2
1 day left before GE2RB is out...

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