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doesnt support open gl 2.0
11-03-2013, 10:31 AM
Post: #1
doesnt support open gl 2.0
this is my first time using psp emulator

when i launch ppsspp it said that my gpu doesnt suppor open gl 2.0
my vga is g33/g31 intel express chipset family
is this because of my vga ?
is there a way to solve this without buying new vga?
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11-03-2013, 10:45 AM
Post: #2
RE: doesnt support open gl 2.0
Waiting PPSSPP support DirectX or buy new device that support it.
you maybe need look at this thread Smile
http://forums.ppsspp.org/showthread.php?tid=5838

I worse write english so take easy on me
(even my own language realy bad T_T)

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Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache)
Nvidia GT720M 2GB
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11-03-2013, 11:02 AM
Post: #3
RE: doesnt support open gl 2.0
(11-03-2013 10:45 AM)Ritori Wrote:  Waiting PPSSPP support DirectX or buy new device that support it.
you maybe need look at this thread Smile
http://forums.ppsspp.org/showthread.php?tid=5838

waiting for ppsspp support directx,whats that mean?
and is it same if i use another psp emulator?
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11-03-2013, 11:18 AM
Post: #4
RE: doesnt support open gl 2.0
(11-03-2013 11:02 AM)robbysetiawan Wrote:  
(11-03-2013 10:45 AM)Ritori Wrote:  Waiting PPSSPP support DirectX or buy new device that support it.
you maybe need look at this thread Smile
http://forums.ppsspp.org/showthread.php?tid=5838

waiting for ppsspp support directx,whats that mean?
and is it same if i use another psp emulator?

because you intel chip don't support OpenGl 2.0 Smile directX can solved you problem or try update you driver on intel website.
dunno if jpscp work for you Huh you can try it out Undecided

I worse write english so take easy on me
(even my own language realy bad T_T)

Rig to test now :
Windows 8 64 bit (Laptop)
Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache)
Nvidia GT720M 2GB
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11-03-2013, 04:52 PM
Post: #5
RE: doesnt support open gl 2.0
This video card, even with new drivers, doesn't support OpenGL ES 2.0. I have the same. We need wait the DirectX 9.0 emulation. That works as an emulator that simulate a GPU (that makes the rendering), is a way that works in all video cards, but need rewrite the most codes. And it is more slow than emulating via hardware.

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