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seplugins?
10-27-2013, 11:09 AM
Post: #1
seplugins?
I have a game I want to play but it's in Japanese and there is a team that made an english patch for it but it needs to run a plugin to load the english patch. Is it possible to run plugins on PPSSPP?

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10-28-2013, 02:52 PM
Post: #2
RE: seplugins?
atm some plugins may work, but I dont think the patcher does.
You have to patch it on a real psp and copy the patched game to your pc.
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10-28-2013, 04:10 PM
Post: #3
RE: seplugins?
Apology11: that's not going to work.
the type of patch ThatBenderGuy mentioned works by patching game files in RAM to redirect them to translated files, the actual game files in the iso/eboot.pbp/umd remain unchanged.
these type of patches really need proper plugin support to work.
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10-28-2013, 05:48 PM
Post: #4
RE: seplugins?
(10-28-2013 04:10 PM)thedicemaster Wrote:  Apology11: that's not going to work.
the type of patch ThatBenderGuy mentioned works by patching game files in RAM to redirect them to translated files, the actual game files in the iso/eboot.pbp/umd remain unchanged.
these type of patches really need proper plugin support to work.

His information was then not quite clear as some games, that patch the umd, also need plugins.
But if it´s so than he has to try himself, as I don´t own a game to test it with
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10-28-2013, 06:30 PM
Post: #5
RE: seplugins?
If plugins just use the normal exported functions and don't mess around with the kernel, they could theoretically work but I don't think anyone has done any work in that area yet.
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