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Metal Slug Anthology
01-04-2013, 06:59 PM (This post was last modified: 01-03-2014 02:22 AM by TheDax.)
Post: #1
Metal Slug Anthology
Game: Metal slug Anthology
Region: US
File: ISO

Emulator version: v0.5
Platform: Windows XP SP3
Note: black screen

console log
Code:
51:56:890 EmuThread.cpp:65 I[BOOT]: Starting up hardware.
51:56:890 MemArena.cpp:378 I[MM]: Found valid memory base at 04400000 after 14 tries.
51:56:890 MemMap.cpp:82 I[MM]: Memory system initialized. RAM at 04C20000 (mirror at 0 @ 0C400000, uncached @ 0C400000)
51:56:968 Loaders.cpp:80 I[LOAD]: Identifying C:\Archivos de programa\JDownloader\downloads\SD\PPSSPP\psy-msaus.iso...
51:56:968 FileSystems\ISOFileSystem.cpp:138 I[FileSys]: Looks like a valid ISO!
51:56:984 PSPLoaders.cpp:84 I[LOAD]: ULUS10154 : METAL SLUG Anthology
51:57:000 PSPLoaders.cpp:113 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
51:57:000 HLE\sceKernelMemory.cpp:143 I[HLE]: Kernel and user memory pools initialized
51:57:000 HLE\sceIo.cpp:161 I[HLE]: Starting up I/O...
51:57:000 FileUtil.cpp:209 I[COMMON]: CreateFullPath: path C:\Archivos de programa\JDownloader\downloads\SD\PPSSPP\EmuCR-ppsspp-20121213-x86\EmuCR-pps
spp-20121213-x86\MemStick\
51:57:000 FileUtil.cpp:213 I[COMMON]: CreateFullPath: path exists C:\Archivos de programa\JDownloader\downloads\SD\PPSSPP\EmuCR-ppsspp-20121213-x86\Em
uCR-ppsspp-20121213-x86\MemStick\
51:57:000 FileUtil.cpp:209 I[COMMON]: CreateFullPath: path C:\Archivos de programa\JDownloader\downloads\SD\PPSSPP\EmuCR-ppsspp-20121213-x86\EmuCR-pps
spp-20121213-x86\Flash\
51:57:000 FileUtil.cpp:213 I[COMMON]: CreateFullPath: path exists C:\Archivos de programa\JDownloader\downloads\SD\PPSSPP\EmuCR-ppsspp-20121213-x86\Em
uCR-ppsspp-20121213-x86\Flash\
51:57:015 FileUtil.cpp:209 I[COMMON]: CreateFullPath: path C:\Archivos de programa\JDownloader\downloads\SD\PPSSPP\EmuCR-ppsspp-20121213-x86\EmuCR-pps
spp-20121213-x86\MemStick\PSP\PPSSPP_STATE
51:57:015 FileUtil.cpp:213 I[COMMON]: CreateFullPath: path exists C:\Archivos de programa\JDownloader\downloads\SD\PPSSPP\EmuCR-ppsspp-20121213-x86\Em
uCR-ppsspp-20121213-x86\MemStick\PSP\PPSSPP_STATE
51:57:015 Util\PPGeDraw.cpp:113 E[HLE]: PPGe init failed - no atlas texture. PPGe stuff will not be drawn.
51:57:015 HLE\sceKernel.cpp:109 I[HLE]: Kernel initialized.
51:57:046 HLE\sceKernelModule.cpp:225 I[HLE]: Decrypting ~PSP file
51:57:109 c:\dev\ppsspp\core\hle\../ELF/ElfReader.h:49 I[LOAD]: ElfReader: 0A0D0020
51:57:125 Util\BlockAllocator.cpp:264 I[HLE]: -----------
51:57:125 Util\BlockAllocator.cpp:268 I[HLE]: Block: 08800000 - 08b49300        size 00349300   taken=1 tag=ELF
51:57:125 Util\BlockAllocator.cpp:268 I[HLE]: Block: 08b49300 - 0a000000        size 014b6d00   taken=0 tag=(untitled)
51:57:125 ELF\ElfReader.cpp:338 N[LOAD]: ELF loading completed successfully.
51:57:171 HLE\sceKernelModule.cpp:354 I[LOAD]: Module PSP_MODULE_IDENTIFIER: 0893f670 0890bd44 0890bd5c
51:57:171 HLE\HLE.cpp:177 I[HLE]: Syscall (sceCcc,92c05851) unresolved, storing for later resolving
51:57:171 HLE\HLE.cpp:177 I[HLE]: Syscall (sceCcc,b7d3c112) unresolved, storing for later resolving
51:57:171 HLE\HLE.cpp:177 I[HLE]: Syscall (sceCcc,c6a8bee2) unresolved, storing for later resolving
51:57:171 HLE\sceKernelModule.cpp:443 I[HLE]: Exporting ent 0 named PSP_MODULE_IDENTIFIER, 2 funcs, 3 vars, resident 0890c20c
51:57:171 HLE\sceKernelModule.cpp:595 I[LOAD]: Module entry: 08800128
51:57:171 EmuThread.cpp:90 I[BOOT]: Done.
51:57:281 HLE\sceKernelThread.cpp:1269 I[HLE]: 276 = sceKernelCreateThread(name="user_main", entry=088001fc, prio=30, stacksize=1048576)
51:57:281 HLE\sceKernelThread.cpp:1297 I[HLE]: sceKernelStartThread(thread=276, argSize=33, argPtr= 09fffd00 )
51:57:281 HLE\sceKernelThread.cpp:1372 I[HLE]: __KernelReturnFromThread : root
51:57:281 Util\BlockAllocator.cpp:264 I[HLE]: -----------
51:57:281 Util\BlockAllocator.cpp:268 I[HLE]: Block: 08800000 - 08b49300        size 00349300   taken=1 tag=ELF
51:57:281 Util\BlockAllocator.cpp:268 I[HLE]: Block: 08b49300 - 09e3b300        size 012f2000   taken=1 tag=PMB
51:57:281 Util\BlockAllocator.cpp:268 I[HLE]: Block: 09e3b300 - 09ec0000        size 00084d00   taken=0 tag=(untitled)
51:57:281 Util\BlockAllocator.cpp:268 I[HLE]: Block: 09ec0000 - 09fc0000        size 00100000   taken=1 tag=stack/user_main
51:57:281 Util\BlockAllocator.cpp:268 I[HLE]: Block: 09fc0000 - 0a000000        size 00040000   taken=0 tag=stack/root
51:57:281 HLE\sceKernelModule.cpp:769 E[HLE]: HACKIMPL sceKernelGetModuleIdByAddress(08800128)
51:57:281 HLE\sceKernelThread.cpp:1269 I[HLE]: 278 = sceKernelCreateThread(name="Alternate Main Thread", entry=08874e64, prio=30, stacksize=2048)
51:57:296 HLE\sceKernelThread.cpp:1297 I[HLE]: sceKernelStartThread(thread=278, argSize=0, argPtr= 00000000 )
51:57:296 HLE\sceKernelThread.cpp:1435 I[HLE]: sceKernelExitDeleteThread()
51:57:296 HLE\sceKernelThread.cpp:1269 I[HLE]: 276 = sceKernelCreateThread(name="threadMain", entry=08874eec, prio=30, stacksize=131072)
51:57:296 HLE\sceKernelThread.cpp:1297 I[HLE]: sceKernelStartThread(thread=276, argSize=0, argPtr= 00000000 )
51:57:296 HLE\sceKernelThread.cpp:1269 I[HLE]: 279 = sceKernelCreateThread(name="Callback Thread", entry=08875460, prio=10, stacksize=16384)
51:57:312 HLE\sceKernelThread.cpp:1297 I[HLE]: sceKernelStartThread(thread=279, argSize=0, argPtr= 00000000 )
51:57:312 HLE\sceKernelThread.cpp:1435 I[HLE]: sceKernelExitDeleteThread()
51:57:312 MemmapFunctions.cpp:86 W[MM]: ReadFromHardware: Invalid address 0000003f      PC 0890634c LR 089042f4
51:57:312 MemmapFunctions.cpp:86 W[MM]: ReadFromHardware: Invalid address 0000004b      PC 08908a90 LR 08909718
51:57:312 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 0000004b      PC 08908b18 LR 08908b18
51:57:312 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 00000043      PC 089065f8 LR 08906548
51:57:312 MemmapFunctions.cpp:86 W[MM]: ReadFromHardware: Invalid address 00000043      PC 08906620 LR 08906548
51:57:312 MemmapFunctions.cpp:86 W[MM]: ReadFromHardware: Invalid address 0000004b      PC 08908a90 LR 0890662c
51:57:312 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 0000004b      PC 08908b18 LR 08908b18
51:57:312 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 0000003f      PC 08906640 LR 0890662c
51:57:312 MemmapFunctions.cpp:86 W[MM]: ReadFromHardware: Invalid address 0000004b      PC 08908b38 LR 089068a0
51:57:312 MemmapFunctions.cpp:86 W[MM]: ReadFromHardware: Invalid address 00000004      PC 08908b44 LR 089068a0
51:57:312 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 00000004      PC 08908b4c LR 089068a0
51:57:312 MemmapFunctions.cpp:86 W[MM]: ReadFromHardware: Invalid address 0000003f      PC 0890634c LR 089042f4
51:57:312 MemmapFunctions.cpp:86 W[MM]: ReadFromHardware: Invalid address 0000004b      PC 08908a90 LR 08909718
51:57:312 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 0000004b      PC 08908b18 LR 08908b18
51:57:312 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 00000043      PC 089065f8 LR 08906548
51:57:312 MemmapFunctions.cpp:86 W[MM]: ReadFromHardware: Invalid address 00000043      PC 08906620 LR 08906548
51:57:312 MemmapFunctions.cpp:86 W[MM]: ReadFromHardware: Invalid address 0000004b      PC 08908a90 LR 0890662c
51:57:312 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 0000004b      PC 08908b18 LR 08908b18
51:57:312 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 0000003f      PC 08906640 LR 0890662c
51:57:312 MemmapFunctions.cpp:86 W[MM]: ReadFromHardware: Invalid address 0000004b      PC 08908b38 LR 089068a0
51:57:312 MemmapFunctions.cpp:86 W[MM]: ReadFromHardware: Invalid address 00000004      PC 08908b44 LR 089068a0
51:57:312 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 00000004      PC 08908b4c LR 089068a0
51:57:703 HLE\sceKernelThread.cpp:1269 I[HLE]: 284 = sceKernelCreateThread(name="Async IO Thread", entry=08882614, prio=2c, stacksize=4096)
51:57:703 HLE\sceKernelThread.cpp:1297 I[HLE]: sceKernelStartThread(thread=284, argSize=0, argPtr= 00000000 )
51:57:718 HLE\sceKernelModule.cpp:219 I[HLE]: ~SCE module, skipping header
51:57:734 HLE\sceKernelModule.cpp:225 I[HLE]: Decrypting ~PSP file
51:57:734 ELF\PrxDecrypter.cpp:304 I[HLE]: Missing key 5B, cannot decrypt module
51:57:734 HLE\sceKernelModule.cpp:694 I[HLE]: 285=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/LIBFONT.PRX,flag=00000000,(...))
51:57:734 HLE\sceKernelModule.cpp:722 I[HLE]: sceKernelStartModule(285,asize=00000000,aptr=00000000,retptr=00000000,00000000):​ faked (undecryptable mo
dule)
51:57:734 HLE\sceKernelModule.cpp:219 I[HLE]: ~SCE module, skipping header
51:57:734 HLE\sceKernelModule.cpp:225 I[HLE]: Decrypting ~PSP file
51:57:734 ELF\PrxDecrypter.cpp:304 I[HLE]: Missing key 5B, cannot decrypt module
51:57:734 HLE\sceKernelModule.cpp:694 I[HLE]: 286=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/LIBCCC.PRX,flag=00000000,(...))
51:57:734 HLE\sceKernelModule.cpp:722 I[HLE]: sceKernelStartModule(286,asize=00000000,aptr=00000000,retptr=00000000,00000000):​ faked (undecryptable mo
dule)
51:57:734 HLE\sceFont.cpp:159 E[HLE]: sceFontNewLib 9ffcd60, 9ffe1f0
51:57:734 HLE\sceFont.cpp:227 E[HLE]: sceFontFindOptimumFont 1, 9ffe140, 9ffe1f0
51:57:734 HLE\sceFont.cpp:180 E[HLE]: sceFontDoneLib 1, 1, 0, 9ffe1f0
51:57:734 HLE\sceFont.cpp:243 E[HLE]: sceFontGetFontInfo 1, 8978600
51:57:750 MemmapFunctions.cpp:86 W[MM]: ReadFromHardware: Invalid address 00000037      PC 08909f28 LR 08909f28
51:57:750 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 0000003b      PC 08907a6c LR 0890a0a8
51:57:750 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 00000037      PC 08907a78 LR 0890a0a8
51:57:750 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 0000025f      PC 08907a84 LR 0890a0a8
51:57:750 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 00000263      PC 08907a88 LR 0890a0a8
51:57:750 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 0000025b      PC 08907a8c LR 0890a0a8
51:57:750 MemmapFunctions.cpp:86 W[MM]: ReadFromHardware: Invalid address 00000003      PC 08907a94 LR 08907a98
51:57:750 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 0000002c      PC 08907860 LR 08907a98
51:57:750 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 00000020      PC 0890786c LR 08907a98
51:57:750 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 0000000c      PC 08907880 LR 08907a98
51:57:750 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 0000000e      PC 08907884 LR 08907a98
51:57:750 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 00000024      PC 08907888 LR 08907a98
51:57:750 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 00000028      PC 0890788c LR 08907a98
51:57:750 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 00000000      PC 08907890 LR 08907a98
51:57:750 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 00000004      PC 08907894 LR 08907a98
51:57:750 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 00000008      PC 08907898 LR 08907a98
51:57:750 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 00000010      PC 0890789c LR 08907a98
51:57:750 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 00000014      PC 089078a0 LR 08907a98
51:57:750 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 00000018      PC 089078a4 LR 08907a98
51:57:750 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 0000001c      PC 089078ac LR 08907a98
51:57:750 MemmapFunctions.cpp:86 W[MM]: ReadFromHardware: Invalid address 00000007      PC 08907a98 LR 08907a98
51:57:750 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 0000002c      PC 08907860 LR 08907aac
51:57:750 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 00000020      PC 0890786c LR 08907aac
51:57:750 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 0000000c      PC 08907880 LR 08907aac
51:57:750 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 0000000e      PC 08907884 LR 08907aac
51:57:750 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 00000024      PC 08907888 LR 08907aac
51:57:750 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 00000028      PC 0890788c LR 08907aac
51:57:750 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 00000000      PC 08907890 LR 08907aac
51:57:750 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 00000004      PC 08907894 LR 08907aac
51:57:750 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 00000008      PC 08907898 LR 08907aac
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01-04-2013, 07:20 PM
Post: #2
RE: [V0.5][Windows] Metal slug Anthology
just report game that actually do something Wink

Hey everybody, tired of the way games are reported here? look here ->> http://forums.ppsspp.org/showthread.php?tid=5901

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--Current Computer--
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1x (e6750, better ram (2go), no video card)
1x (i5-3210M, ram (4Go),650M)
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01-15-2013, 01:46 PM
Post: #3
Music [V0.5] [Windows] Metal Slug Anthology
takes 1 minute and after the loading screen is all black.

(no sound)


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04-21-2013, 01:42 PM (This post was last modified: 04-21-2013 01:56 PM by kevin thomas.)
Post: #4
RE: Metal Slug Anthology
in ppsspp v0.7.5-14-g17a3b75 stuck on loading screen after loading screen have a movie but the ppsspp not play movies correct ?
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07-22-2013, 10:26 PM
Post: #5
RE: Metal Slug Anthology
Metal Slug Anthology
Title: Metal Slug Anthology
Genre: Shooter\Platformer
Region: US
Format: ISO
Version: v0.8.1-734 g9c73528
Game ID: ULUS10154
OS: Windows 7 x64
Compatibility: Playable
Notes Playable through 1-6 complete series
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07-23-2013, 11:33 AM
Post: #6
RE: Metal Slug Anthology
Moved to Playable
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07-23-2013, 02:27 PM
Post: #7
RE: Metal Slug Anthology
it dont works on my huawei u8667 :/ , it is actually playable on android ppsspp?
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07-23-2013, 02:57 PM
Post: #8
RE: Metal Slug Anthology
Download the latest beta build from here http://buildbot.orphis.net/ppsspp/ and retry and i think you must disable mipmapping for the menu to show up
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07-25-2013, 03:37 PM
Post: #9
RE: Metal Slug Anthology
Now i can reach the select screen but i cant see anything because the screen has a great part with black, but i can play metal slug 6, that is my objetive, but in the part of the train in level 1 it run slow and even slow and it crashes, can you fix it.
and thanks you, now this game is early playable
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07-26-2013, 11:58 AM
Post: #10
RE: Metal Slug Anthology
Disable mipmapping for the menu,i don't have this collection so i don't know if it crashes
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07-26-2013, 02:30 PM
Post: #11
RE: Metal Slug Anthology
now it work fine, but in parts in the game that are much movement and sprite anination such has bosses or the train in the first level it lags a lot and finally crashes, i discovered that i mustn't shot when the game slows down and it recover the normal speed, second thing is when i try to open the menu it don't opens, i hope that it will fix soon.
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09-27-2013, 05:06 AM
Post: #12
RE: Metal Slug Anthology
this game works only on my android
but doesn't works on my PC, black screen occured after movie
I already tried with the newest version of PPSSPP but black screen still occured
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09-27-2013, 05:29 AM
Post: #13
RE: Metal Slug Anthology
(09-27-2013 05:06 AM)Gunnar Wrote:  this game works only on my android
but doesn't works on my PC, black screen occured after movie
I already tried with the newest version of PPSSPP but black screen still occured

That's weird, have you check the Buffered Rendering??? It must be turned on...

OS: Windows 8 Enterprise 64-bit
CPU: Intel Core i3-3217U 1.8GHz
RAM: 4GB
GPU: NVIDIA GeForce GT 740M 2GB
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01-03-2014, 01:28 AM
Post: #14
RE: Metal Slug Anthology
Glitch found when playing Metal Slug 6.


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01-03-2014, 11:58 PM
Post: #15
RE: Metal Slug Anthology
(01-03-2014 01:28 AM)elixir Wrote:  Glitch found when playing Metal Slug 6.

You are using an old version, please try the newest one (0.9.6) or the newest builds found here: http://buildbot.orphis.net/ppsspp/
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