Custom PPSSPP shaders
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09-07-2014, 12:11 AM
(This post was last modified: 09-07-2014 12:23 AM by lumune.)
Post: #153
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RE: Custom PPSSPP shaders
I loved the MikuBloom preset in the OP, LunaMoo you did a great job. However, i realized it was a bit dark in some games so i've edited it a bit and toned the bloom down as well.
These shaders use FXAA + Bloom + MikuBloom (with Brightness Increased) and i've also made an optional one with FXAA + Bloom + MikuBloom (Brightness Increased) + Sharpen. Felt like i was playing Dreamcast or PS2 on an old CRT TV, that's alright with me I really tried to make one with FXAA + Bloom + MikuBloom (Brightness Increased) + Radial Blur specially for Burnout Legends (so it would be more like B3:Takedown) but i absolutely couldn't get the Radial Blur code to work. If somebody could lend me a hand i would be grateful. Here's the end result: my shaders Thanks again LunaMoo. Full shader comparison between 2D and 3D games: Here. Gran Turismo OFF MikuBloom lumuneSharpen lumuneNatural FXAA Bloom Ikkitousen XROSS IMPACT OFF MikuBloom lumuneSharpen lumuneNatural FXAA Bloom |
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