Custom PPSSPP shaders
|
08-29-2014, 09:56 AM
![]() |
|||
|
|||
RE: Custom PPSSPP shaders
@brujo55 never used this shader, but if you mean wider edges, then I don't think it's possible with that shader. However maybe if you apply the outline to more things it might visually make them more visible, you can increase value of "d" which will detect smaller color differences as edges to do that. Just don't increase it too high, or even gradients inside textures will get detected as edges:]. Also if the game get's too dark from doing so, you might also increase the "0.25" on the end after gl_FragColor to make it brighter.
http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
|||
« Next Oldest | Next Newest »
|