Custom PPSSPP shaders
|
12-10-2013, 08:49 AM
![]() |
|||
|
|||
RE: Custom PPSSPP shaders
@KillaMaaki u_time works fine for me, althrough I cannot really find any great use for it besides testing. What are you trying to do/how you're trying to use it?
u_time.x - constantly rises as it's time, .y - changes between 0.0-1.0 and is pretty good if you need to have something repeated, .z -constantly rises as well(? not sure, didn't used it;p), u_time.w - can be used similar way to .y A simple example fragment shader to make use of u_time: Code: uniform sampler2D sampler0; The change yet as it was added in v0.9.5-824-g7c7c4aa, so if you got latest from buildbot or the bottom of the download page(which also is from buildbot), then you surely have it, if you just clicked "download" on main page it links to 0.9.5 release version which doesn't have it through;p. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
|||
« Next Oldest | Next Newest »
|