Custom PPSSPP shaders
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10-13-2013, 03:14 PM
Post: #60
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RE: Custom PPSSPP shaders
@Ritori - format is same, you can just use different ini file(named as you wish) with other shaders to not have to put it inside "defaultshaders.ini" every time you update it.
I just named it "other shaders.ini" put a few copies of my shader with different configs there and it works great^__^. I just replaced the download in the first post with an archive prepared for this new format, so just unpacking it will give a set of configurable bloom for general use, Miku's Bloom for Project Diva and maybe some other anime-like games and sharpen filter. 3 copies of same file as an example how to just use different setup of my shader to get different effects in PPSSPP list. (10-13-2013 09:13 AM)Marcelo_20XX Wrote: Hatsune never looked so good before, awesome work there LunaMoo. Btw how you get your ISO patched to english, do you happen to have a link to the patch? thanks Yeah I love how Project DIVA looks now as well^__^. Kind of offtop about the english patching, but I simply used existing patch for PD Extend. It cannot be used in PPSSPP as we all know, but the patch comes with SDK which has all the translation files and pointers where to put them(and even source of the prx itself). And I just used that. There's no link to anything, because I put all of that together by myself and it's WIP for now ~ started like when Ritori's problem reminded me to check the game on PPSSPP, hence it's very early;p, probably wouldn't even think about it if not for the fact how the game looks now ;O. Once I put some more work into it I'll probably make a patch for it, but while some stuff were easily added already(images for example), the rest would require hacking game executable to be done properly. I couldn't find any info on that in patch sdk/source, not planning to do it from 0 either, so even if I release anything it'll be partial(limited to what I find usefull for myself, because pointers and many translations from english patch are useless for non-hacked elf) and potentially have quite a few stuff shortened to fit original spaces. Unless prx patches are impossible to implement in the future for PPSSPP I find that putting some serious work in it would be waste anyway, so I'll just finish doing what I find easy or usefull to me, maybe this week or sometime next weekend and drop it in PDE thread, maybe with some extra info then how to put the more bothersome/time consuming stuff inside for those who can't figure it out on their own.(It's really nothing close to rocket science;p) http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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