Custom PPSSPP shaders
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10-10-2013, 06:08 PM
(This post was last modified: 10-10-2013 06:26 PM by LunaMoo.)
Post: #31
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RE: Custom PPSSPP shaders
You can edit the fragment shader file(.fsh) with any text editor(even simple notepad) and it has alot of settings each described in comments inside - feel oficially encouraged to do so.
On default it will certainly have too much bloom for any game which already has bloom or have alot of lighter colors. You could also mess around any other options, disabling coloring part or enabling shadeboost to change colors, after changing each variable in the file, simply save it and then change window size or swap to fullscreen/window for shader to be recompiled with new changes. That way you can quickly check how your changes apply to game. Edit: Oh and while it's pretty impossible to make a shader looking good in all games on default, looking at this - https://github.com/hrydgard/ppsspp/pull/4018 we should soon have custom shader support in PPSSPP then we'll be able to just copy a shader file with different config name it as we want and end up having few shaders to easily switch between for different games needs.^^ http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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