Custom PPSSPP shaders
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09-30-2013, 08:23 AM
(This post was last modified: 09-30-2013 08:25 AM by solarmystic.)
Post: #8
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RE: Custom PPSSPP shaders
(09-30-2013 07:43 AM)LunaMoo Wrote: BEX is related to windows data execution prevention, how's that linked to modded shader? And are you sure it was latest Orphis build? PPSSPPWindows64test1378.exe] ~ doesn't really look as default name from Orphis buildbot. I just renamed it, since as a PPSSPP tester I run multiple builds in the same folder for ease of testing multiple games and multiple issues, and to prevent any confusion. Replacing the your shader files with the original packaged ones make FXAA work again. I'm rather clueless myself as to why using your files would cause a BEX64 (DEP) error since I have DEP disabled on my machine. PPSSPP Modern Testbed:- Intel Core i5 4690K @ 4.0 GHz NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz 16 GB DDR3 RAM @ 1600 MHz Windows 7 x64 SP1 PPSSPP Ancient Testing Rig:- Intel Core 2 Duo T9550 @ 2.8GHz ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz 8 GB DDR3 RAM @ 1066 MHz Windows 7 x64 SP1 |
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