Custom PPSSPP shaders
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01-11-2023, 01:50 PM
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RE: Custom PPSSPP shaders
So apparently the glitch I mentionned above is due to one cinematic rendering with an extra pixel in height, which breaks some shaders.
https://github.com/hrydgard/ppsspp/pull/12894 I have no doubt the team will update the built-in shaders to handle that properly, but I'd like to use a custom shader and I don't know how to update it... This is the current version, a port of a shader found in RetroArch. Code: attribute vec4 a_position; Code: #ifdef GL_ES Maybe someone can help me with that? The shader also assumes an output resolution of 1920x1088 (4x the PSP resolution) but it's hard-coded. It would be better to use the display size. I'm not big on programming and just managed to make this one work lol. Any help is appreciated thank you. |
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