Custom PPSSPP shaders
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03-15-2018, 10:13 AM
Post: #331
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RE: Custom PPSSPP shaders
Just for fun, I've also ported the 'psp-color' shader from RetroArch. This applies colour correction to replicate the LCD dynamics of the PSP 1000 and PSP 2000 displays. Basically, this fixes the oversaturated colours you sometimes get as a result of developers 'overcompensating' for the limited colour gamut of the original PSP models (it's not as significant an issue for the PSP as it is for the GBA or NDS, but it still makes games look a little garish by default).
The attached zip file is a bundle containing all my shaders so far: the 'psp-color' shader, my zfast_lcd port and hybrid shaders that combine the two effects. As before, there are standard and 'mobile' versions (please see the previous post for more details). Here are a couple of random examples of the shaders in action: --- BUST A MOVE DELUXE With the "zfast LCD Shader": With the "zfast LCD + PSP Color" shader: Note how the colour correction makes the greens more natural, and removes the lurid purpleness of the background. --- WipEout Pulse With no shader: With the "PSP Color" shader: Without colour correction, the background highlights are all purple. With colour correction applied, you can see that they are supposed to be a mixture of purple and blue. --- I guess the effects are fairly subtle, but I think it's worth playing around with... |
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