Custom PPSSPP shaders
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02-10-2018, 01:41 PM
(This post was last modified: 03-26-2018 02:20 PM by Dukatti.)
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RE: Custom PPSSPP shaders
Mixed Bloom, Vignette, Natural Colors, Crt shaders in different combinations
Aim was into getting extra details, color boost and light Used it with: - 4xPSP, 5xPSP - Vertex cache, upscale, lower resolution for effects off - filtering off and nearest - 360p (!!!) or 480p (!) desktop resolution So with all that disabled I got every square visible, making drawings on walls and roads, and forests visible from a far distance. Crt was added to cheat a brain that water is moving, as well as air and fog BloomVignetteCrt is favorite and most often used. In games, where there is already a lot of lighting used VignetteCrt. Where colors are too much blind - NaturalBloomVignette, and again - NarutalVignette for blomless Did it only intuitively, never learned, thx for good structure, comments and variable names. Hoping, that someone will create somethiing more advanced with the main idea. [there are examples in gameplay video thread, though they are anaglyphed, and not in 360p or 480p (where to upload 60fps 360p gameplay? T 0 T)] [Edit:] added fxaa.vsh to an archive [in case of putting to an empty folder instead of default shaders] [Edit2:] use Reshade to add motionblur. |
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