Custom PPSSPP shaders
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12-12-2017, 09:13 PM
Post: #327
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RE: Custom PPSSPP shaders
That's something Henrik might be best person to answer, even if that's not a work for post process shaders, he's currently experimenting with Vulkan on something that will likely give us a per-texture shaders and that's a completely different level of power which likely could use some additional info provided by texture replacement.
http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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