Custom PPSSPP shaders
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12-12-2017, 07:58 PM
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RE: Custom PPSSPP shaders
This might be a silly question...
But if i am able to generate or even handpaint Normal Maps for a specific texture (dumped using the texture export function), is there a way to get those to work as expected using a shader? Would a shader even be able to read texture info the way ppspp could and use that? If at all possible, this could mean drastically improved appearance of models. e.g: Dump texture using "save new texture" feature in psp. Use that texture to generate or guesstimate bump map info. Save that image with same name as texture, maybe add suffix "_normal" Have shader read that info and generate the illusion of geometry/lighting effects? |
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