Custom PPSSPP shaders
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11-20-2016, 12:50 AM
(This post was last modified: 11-20-2016 01:01 AM by shinra358.)
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RE: Custom PPSSPP shaders
Nah, not about that. I don't want to remove anything so badly. If scalefx was able to be inserted, there would be no need for the hq or xbr effects because it is a better version of the same thing. And if it was included, it would be more like a preventing redundancy thing. That's all. Yes I know xbrz is not a shader. But scalefx is right?
Here is my thing, scalefx x9 looks identical to 6xbrz and it doesn't have the fps cost to achieve the visual desire: ScaleFX Retroarch: https://postimg.org/image/fgcbtulst/ 6xbrz Snes9x: https://postimg.org/image/vu82do09j/ So if ppsspp did have multipass support, this would be a great alternative. Btw, possible to port your scalable scanlines to reshade for usage on old pc games? |
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