Custom PPSSPP shaders
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09-27-2016, 05:16 PM
Post: #277
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RE: Custom PPSSPP shaders
(09-27-2016 07:36 AM)LunaMoo Wrote: Edit2: Actually this fix seems like it how should have been done in the first place see POW reference notably this ~ "The result is undefined if x<0" so it works with POW for full screen with that - 0.5 only due to driver interpretation, let's call it luck as following documentation the 3/4 black screen was correct result of this code. Haha I guess I should make a proper update sometime, while I'm at it I should try to improve some stuff (such as the aperture grille effect). |
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