Custom PPSSPP shaders
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06-12-2016, 03:05 AM
(This post was last modified: 06-12-2016 03:52 AM by nover.)
Post: #258
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RE: Custom PPSSPP shaders
(06-11-2016 11:03 PM)LunaMoo Wrote: [...] Wait a sec, it looks reaaally good on PC. The scanlines are rendered perfectly. But on Android, I have some problems. It's "fine" if I leave size = 2.0, but the scanlines are rendered too big. To make them smaller, I reduced size to 1.0, but the vertical lines now overlap and interfere. So I need a way to reduce the size of the scanlines without this interference effect. Here are some screens from Corpse Party to try and demonstrate the issue. When size = 2.0 (scanlines too large): EDIT: there's also some interference in this one too, but it's less noticeable When size = 1.0 (scanlines smaller, but there's interference): The left side of the image looks fine, but it gets worse as it goes to the right. I think it might have something to do with the "vec3 xfactors" line, but of course, I have almost no idea what I'm talking about. I hope I can get some help. Thanks! EDIT: Here's the code again: lcd3x.vsh Code: uniform vec2 u_pixelDelta; lcd3x.fsh Code: #ifdef GL_ES |
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