Custom PPSSPP shaders
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06-11-2016, 11:03 PM
Post: #256
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RE: Custom PPSSPP shaders
@nover this is just a simple effect, I don't understand this scanline fetish myself, but it's quick to port so ~ catch:
Vertex: Code: uniform vec2 u_pixelDelta; Fragment: Code: #ifdef GL_ES Note it might differ a bit as I had to guess what "rubyTextureSize" exactly is in the emulator you took it from, I also added "size" which you can change to pick different size of those "scanlines". Just create vsh/fsh files and create an ini file with whatever name you want: Code: [LCD3x] If you created the files earlier, make sure to add "OutputResolution=True" for that shader in the ini file, that's kind of important. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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