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QeffectsGL [now working with PPSSPP]
09-30-2013, 01:07 AM (This post was last modified: 09-30-2013 01:39 AM by Blood_Ninja.)
Post: #23
RE: QeffectsGL [now working with PPSSPP]
(09-29-2013 05:02 PM)LunaMoo Wrote:  http://forums.ppsspp.org/showthread.php?tid=6594

nice. its a real good alternative for users where QeffectsGL doesn't work.

Here's some comparison shots (with QeffectsGL):

Ghost of Sparta:
FXAA (Default, no tweaking):
[Image: GOW-ON-FXAA_zps2b77e6fe.jpg]

QeffectsGL (Slight bloom tweaking *default too bright*, SSAO at default):
[Image: GOW-QEFFECTS_zps31475c8a.jpg]

Tekken 6:
FXAA (Default, no tweaking):
[Image: TEKKEN6-ON_QEFFECTS_zps4d57db41.jpg]

QeffectsGL (Slight bloom tweaking *default too bright*, No SSAO*doesn't work with Tekken 6):
[Image: TEKKEN6-ON_FXAA_zps798f1bbf.jpg]

Soul Calibur Broken Destiny:
OFF:
[Image: SC-OFF_zps5854fdc4.jpg]

FXAA (Default, no tweaking):
[Image: SC-FXAA_zps98137f50.jpg]

QeffectsGL (Slight bloom tweaking *default too bright*, No SSAO*doesn't work with SCBD):
[Image: SC-ON_zps2c148486.jpg]


Although the shaders work, I saw noticeable differences with both being the Bloom, AA, SSAO and some color correction. But other than that, its a very nice alternative, but I personally like QeffectsGL because of the eyecandy. Smile

EDIT: After looking around for some settings, I found out that there is a modified version of Qeffects, dubbed Qeffects-Pro. Will be updating the OP
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RE: QeffectsGL [now working with PPSSPP] - Blood_Ninja - 09-30-2013 01:07 AM

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