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QeffectsGL [now working with PPSSPP]
09-29-2013, 05:02 PM (This post was last modified: 09-29-2013 10:33 PM by LunaMoo.)
Post: #21
RE: QeffectsGL [now working with PPSSPP]
Althrough log confirms success I see absolutely no difference in either rendering mode even if I set some effects to stupid levels just for test(in case they're very subtle:]).

It might not work with AMD gpu's I guess. Oh well, most of those effects can already be implemented by customizing current FXAA shader with some extra effects anyway ~ just like it's done in pcsx2. I'll just stay with that.

Edit: Here's the result of FXAA + color enhancement + bloom I have now:
*snip* has it's own thread now Smile
maybe not same thing but it might be a decent solution for those which this inject doesn't work since it's just a simple existing shader modification.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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RE: QeffectsGL [now working with PPSSPP] - LunaMoo - 09-29-2013 05:02 PM

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