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Win32 build without SSE2?
09-29-2013, 07:45 PM
Post: #11
RE: Win32 build without SSE2?
Ppsspp on a computer like this without JIT would probably just an academic exercise; I don't think the emulator would come close to a playable speed. Add to that the cheap (when I bought it I said "I need the cheapest AGP card you have. Not more than 25€, preferable much less".) GPU and it will probably become a game of patience. A very slow, and boring, game of patience.
But still, it would have been interesting to see how slow it would have been.

I'm sorry, but I can't constantly keep an eye on all the game compatibility threads I started.
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Messages In This Thread
Win32 build without SSE2? - Tabman - 09-29-2013, 09:07 AM
RE: Win32 build without SSE2? - Tabman - 09-29-2013, 01:18 PM
RE: Win32 build without SSE2? - TheDax - 09-29-2013, 01:56 PM
RE: Win32 build without SSE2? - Tabman - 09-29-2013, 02:32 PM
RE: Win32 build without SSE2? - Tabman - 09-29-2013, 03:36 PM
RE: Win32 build without SSE2? - Henrik - 09-29-2013, 06:59 PM
RE: Win32 build without SSE2? - Tabman - 09-29-2013 07:45 PM
RE: Win32 build without SSE2? - [Unknown] - 09-30-2013, 12:47 AM
RE: Win32 build without SSE2? - Tabman - 09-30-2013, 05:37 PM
RE: Win32 build without SSE2? - [Unknown] - 10-01-2013, 05:55 AM

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