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Fuurai no Shiren 4 Plus: Kami no Hitomi to Akuma no Heso
08-18-2016, 10:40 PM
Post: #7
RE: Fuurai no Shiren 4 Plus: Kami no Hitomi to Akuma no Heso
(08-18-2016 04:45 PM)LunaMoo Wrote:  @bomberman46 first thing - specific to this game, make sure "Lazy texture caching" is turned off since opposite to what it says it will decrease performance here. Also don't use texture scaling which is the most extremely demanding feature we have althrough due to many tweaks it only really shows it in some games, like this one.

As far as I can tell through considering it's a 60fps game and those in general are like twice as demanding ~ it's pretty light without graphic enhancing features, if it's not abuse of heavy settings(most of explained here) your device might simply be too slow.

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Fun fact since I could check it, so why not ~ Vulkan backend by itself makes this game around 35% faster/lighter. Not relavant for android users yet, but hopefuly will be in the future.

I don't use texture scaling since most games lag anyway with it. I turned off "Lazy Texture Caching", but no matter what options I try, the game lags really badly unless I put the frameskip really high.

This game is pretty crazy. I actually tried the game at rendering resolution and display resolution to 1x and the game still lags. I need at least 3-4 frameskip for it to be playable. It's the first time I've seen a game lag this badly. :O

For reference I'm using a Note 4, so my hardware might be a little outdated, but so far, I didn't have much problem with any games I threw at it. Only one remotely similar was Final Fantasy II on the world map.
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RE: Fuurai no Shiren 4 Plus: Kami no Hitomi to Akuma no Heso - bomberman46 - 08-18-2016 10:40 PM

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