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Emu crash when i use Buffered rendering
03-17-2014, 11:11 AM
Post: #11
Shocked RE: Emu crash when i use Buffered rendering
(03-17-2014 09:18 AM)Stevec Wrote:  Hey Phoenix - I think i found the bufferd rendering crash out - i thought i'd post this so if someone else is having similar problems it might help - i had the rendering resolution set to auto (1:1) - found if i set it to 2xPSP instead it would'nt crash - so it might have been lack of memory or the grafix card not able to handle the higher resolution - i can now also use post processing shaders - fxaa which work without problems aswell. i found these settings work well.
Now that is weird, are you sure you have that around the right way, you set to 2 X PSP is going to make rendering twice as hard, so put more strain on the graphics card, and so crash more I would of thought, not less.

What about 1 x PSP instead, does that result in same problem as before, crashes!!!! Huh
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RE: Emu crash when i use Buffered rendering - The Phoenix - 03-17-2014 11:11 AM

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