Ouya
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09-27-2013, 01:16 AM
Post: #11
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RE: Ouya
(09-26-2013 09:52 PM)dlanor Wrote:I'm replying to my own post here, to add the results of the test mentioned in it.(09-26-2013 08:24 AM)Henrik Wrote: Do you get the banding both with buffered and non-buffered rendering?So far I've mostly used default settings for all emulation options, since I haven't had many problems in the games I normally play. The color banding does occur both with buffered (default) and non-buffered rendering. As I switched to non-buffered rendering it even caused additional banding which was not clearly visible before, primarily in near circular bands around the main light source in this 3D scene. I think one reason I haven't noticed this problem much earlier is that many of the games I play use fairly simple graphics methods (like most NIS RPGs do, for example), with just a single texture mapped to each 3D surface without complex 3D effects. But a game like FF7 crisis core is at the other end of the spectrum graphics-wise with a lot of combined effects in the 3D scenes such as drifting smog, multiple light sources etc, making it ideal for testing this kind of problem. Btw: I did notice a lot of banding in the initial 'automatic' scenes of the game too, before the user gets any control, but I disregarded those as possibly being just movie playback effects, which is another issue entirely. Best regards: dlanor |
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Messages In This Thread |
Ouya - tenshin2002 - 09-22-2013, 05:04 PM
RE: Ouya - tenshin2002 - 09-24-2013, 05:05 PM
RE: Ouya - dlanor - 09-27-2013 01:16 AM
RE: Ouya - tenshin2002 - 09-28-2013, 06:20 PM
RE: Ouya - tenshin2002 - 10-02-2013, 03:43 PM
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