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How to use DirectX 9.0 on Windows version?
09-18-2013, 02:48 PM
Post: #1
How to use DirectX 9.0 on Windows version?
Hi, recently I saw the new builds are coming with DirectX 9 support for Widnows, but I can't use that. I don't know if it is ready to use, then sorry if not. But if already is working, please, help me. I still get the same error. I teste on a PC with Intel GMA 3150 video card. Thanks in advence. Smile

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09-18-2013, 02:51 PM
Post: #2
RE: How to use DirectX 9.0 on Windows version?
so they ported the one from the x360???

Hey everybody, tired of the way games are reported here? look here ->> http://forums.ppsspp.org/showthread.php?tid=5901

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09-18-2013, 03:00 PM
Post: #3
RE: How to use DirectX 9.0 on Windows version?
(09-18-2013 02:51 PM)cloud1250000 Wrote:  so they ported the one from the x360???

I think yes, because I saw ced2911 working in buildbot. Look this commit log:

Quote:Merge: 37d0dc7 8ec6ca8Merge pull request #3825 from Ced2911/dx9windowsDx9windows

This is the last commit log about Dx9.

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09-18-2013, 03:01 PM (This post was last modified: 09-18-2013 03:01 PM by TheDax.)
Post: #4
RE: How to use DirectX 9.0 on Windows version?
https://github.com/hrydgard/ppsspp/issues/3824

In short, you can't, yet. It's only "working" on headless, but that's only used as a testing suite.

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09-18-2013, 04:00 PM
Post: #5
RE: How to use DirectX 9.0 on Windows version?
Thank for the reply daxtsu. But I don't know how to compile, anyone that tested can share your build just for me (and others one) test? Thanks.

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09-18-2013, 04:01 PM
Post: #6
RE: How to use DirectX 9.0 on Windows version?
There's no point. Headless is a testing suite, as I said, used to verify bugs in PPSSPP itself. It can't be used to play games.

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09-18-2013, 04:03 PM
Post: #7
RE: How to use DirectX 9.0 on Windows version?
Oh, sorry. But thanks anyway. Smile

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