Ultimate Ghost´n Goblins
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10-23-2016, 04:31 PM
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RE: Ultimate Ghost´n Goblins
Having the same problem too, on iOS.
The issue looks like it's blowing out the texture memory and crashing. I tracked the error down to this line in Core/GPU/GLES/TextureCache.cpp (line 1611): Code: PROFILE_THIS_SCOPE("loadtex"); It tries to detect a memory error but it doesn't work because it's crashing at a lower, OS-level call. I'm not sure how to fix this, though ![]() |
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