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Buffered vs. Non-Buffered Rendering
09-07-2013, 02:22 AM
Post: #1
Buffered vs. Non-Buffered Rendering
I really want to play games with Non-buffer enabled, since they look much better, but it misbehaves in every game. Are there any graphics settings in the Android or Windows version that I can modify that can give me the same looking graphics as non-buffered, with the non-bugginess and fluidity of buffered?

Here's an example; http://imgur.com/a/CpDCA

Also, whats with the bottom three buttons being off center? They started off centered. Then after one game, they were never centered again.

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09-07-2013, 03:43 AM
Post: #2
RE: Buffered vs. Non-Buffered Rendering
AFAIK some game loses special graphics effects (blur effects?) when buffered rendering is off.
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09-07-2013, 07:15 AM
Post: #3
RE: Buffered vs. Non-Buffered Rendering
Yeah just like Razorback said, buffered rendering makes the emu does stuff more accurately like the real PSP, so you can see the glowing and other effects. Non-buffered rendering in fact, is also called 'speed hack' simply because it enables the emu to run faster in exchange of some missing graphical effects (including HUD in your case), I don't know the technical explanation though, but that's why you encounter that problem in the first place. Smile

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09-07-2013, 02:00 PM
Post: #4
RE: Buffered vs. Non-Buffered Rendering
Hi, I cant play with non-buffered. why?? with buffered its 100% speed =), when i put non buffered Lags A LOT, anyone help?
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09-07-2013, 04:13 PM (This post was last modified: 09-07-2013 04:13 PM by vnctdj.)
Post: #5
RE: Buffered vs. Non-Buffered Rendering
(09-07-2013 02:00 PM)killermk214 Wrote:  Hi, I cant play with non-buffered. why?? with buffered its 100% speed =), when i put non buffered Lags A LOT, anyone help?

I think it just depends on the game you run Wink

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09-08-2013, 01:07 AM
Post: #6
RE: Buffered vs. Non-Buffered Rendering
I think dependes of device. I saw many people reporting the same thing, and a most part are Xperia S users.

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09-08-2013, 10:14 AM (This post was last modified: 09-08-2013 10:15 AM by vnctdj.)
Post: #7
RE: Buffered vs. Non-Buffered Rendering
(09-08-2013 01:07 AM)GuilhermeGS2 Wrote:  I think dependes of device. I saw many people reporting the same thing, and a most part are Xperia S users.

This is possible too...

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09-08-2013, 11:37 PM
Post: #8
RE: Buffered vs. Non-Buffered Rendering
well, the native resolution of my device is 1920x1080, is because of that?? the emulator on android does not works well com FHD?
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09-09-2013, 06:28 AM
Post: #9
RE: Buffered vs. Non-Buffered Rendering
The emulator still struggles with fullHD devices, people with the second generation nexus 7 have reported slowdowns aswell.Alll you can do is wait for some optimizations to be made.
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09-09-2013, 10:28 AM
Post: #10
RE: Buffered vs. Non-Buffered Rendering
non buffered is great for small screen device ,

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09-09-2013, 02:47 PM
Post: #11
RE: Buffered vs. Non-Buffered Rendering
(09-09-2013 10:28 AM)slamandar Wrote:  non buffered is great for small screen device ,

Yeah, thankfully my phone is just 800x480 Tongue

The Buffer Rendering and Non-Buffer Rendering should have a option to select a especific resolution.

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