The 3rd Birthday
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02-17-2014, 10:24 PM
(This post was last modified: 02-17-2014 10:33 PM by kirinbiru.)
Post: #309
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RE: The 3rd Birthday
I have finally find a way to solve partly the problem. Technically (i'm not a programmer) but I think all glitches and that problem are link to a frame problem that is not correctly emulated while using overdiving system. It certainly loads a previous frame just before overdiving that normally in real it's not load.
To solve this, the best way is first : make a save state (1) in a room leading to next map (like a door, or a corridor leading to a map load) that has absolutely no crash issue. second : Make another save state (2) (in an other slot) in front of the door having the crash issue. third : use many times the overdive button (triangle) just before going to that door. If there two people in that room bring them in front of that door (it's just more convenient), and use many times overdive just before getting through that door. Note : If you tried several times and it doesn't work from save state (2), it's certainly a problem that this save state can't load the next room. In this case, redo this manipulation from save state (1). Note 2 : It's almost a perfect frame solution that you have to realize to get trough some few rooms. Until now, I have got lots of rooms in chapter 2 who suffer from this issue. Don't hesitate to contact me if you need more explanations. Somebody in another thread told me just to disabling the option "fast memory" and it worked. I think it ll be a lot more easy than my previous solution |
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