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Eternal Etude Canvas 4 ULJM05980
#1
Title: Eternal Etude Canvas 4
Disc ID: ULJM05980
Genre: Dating Sim (I think)
Region: JPN
Format: ISO
Version: PPSSPP 0.9.1-219 x64+x86
OS: Windows 7 64 bit
Compatibility: nothing/black screen
Notes: crashes emulator. Tried with various settings x64+x86. No difference.

Log File x64 (deleted a few thousand repeating lines):
.zip   EternalHaremx64.zip (Size: 75.06 KB / Downloads: 1,531)
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#2
Probably this:
14:00:530 umd driver E[HLE]: HLE\sceIo.cpp:1807 UNIMPL 0=sceIoIoctl id: 00000004, cmd 01030008, indataPtr 09ff38c0, inlen 00000004, outdataPtr 09cf3440, outLen 00020000
14:00:531 umd driver E[HLE]: HLE\sceIo.cpp:1807 UNIMPL 0=sceIoIoctl id: 00000004, cmd 01030008, indataPtr 09ff38c0, inlen 00000004, outdataPtr 09d13440, outLen 00020000

-[Unknown]
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#3
ppsspp-v0.9.1-969-g3eb8e1a-windows-amd64
The intro to the story, with the typical visual novel gfx,text and speech, is now playable until the intro movie has finished. Then ppsspp hangs with 100% cpu load.
           

Log file x64:
.zip   EtCan4_x64.zip (Size: 99.84 KB / Downloads: 1,411)


Please move to the Menu,Intro forum.

Many thanks!
I'm sorry, but I can't constantly keep an eye on all the game compatibility threads I started.
Please send a Private Message if you need some more information.
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#4
Moved.
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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#5
any news?

*updating compatibility list.
Phones: Poco F3 8GB/256GB (Snapdragon 870 5G) and Redmi Note 6 Pro 4/64GB (Snapdragon 636)

PC: AMD Ryzen 5 3600 / 16GB RAM DDR4 3600MHz / NVIDIA GTX 1660 Ti 6GB / Windows 10 Pro
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#6
v0.9.6-185-gacce50a-windows-x86
Same problem.After the intro movie has finished,freeze
Attach info log
Debug logSad446mb) https://drive.google.com/file/d/0B3OaSde...sp=sharing


Attached Files
.zip   ppssppinfolog.zip (Size: 7.69 KB / Downloads: 1,240)
I want to be a crash fixer
PM me if you want to me look a game
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#7
Unimplemented HLE function sceKernelRegisterThreadEventHandler

Is this a completely original ISO ripped from a UMD without any patching or hacks?

-[Unknown]
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#8
Yes it is original ISO ripped from a UMD without any patching or hacks
I also tested JPCSP.It doesn't have this probrem
I want to be a crash fixer
PM me if you want to me look a game
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#9
edit: add log

I want to wrap the function
https://github.com/sum2012/ppsspp/commit...7bc92a83b6
but full of
55:44:435 user_main I[IO]: HLE\sceIo.cpp:835 stdout:

Also name %s is wrong ?

(12-26-2013, 07:01 AM)[Unknown] Wrote: Unimplemented HLE function sceKernelRegisterThreadEventHandler

Is this a completely original ISO ripped from a UMD without any patching or hacks?

-[Unknown]


Attached Files
.zip   ppsspplog.zip (Size: 10.99 KB / Downloads: 1,175)
I want to be a crash fixer
PM me if you want to me look a game
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#10
0.9.8-561 win x86, no change.
I'm sorry, but I can't constantly keep an eye on all the game compatibility threads I started.
Please send a Private Message if you need some more information.
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#11
I don't have this game to test, but you could try just a stub function, like:

Code:
int sceKernelRegisterThreadEventHandler(const char *name, SceUID threadId, int mask, u32 handlerAddr, u32 commonAddr) { DEBUG_LOG(SCEKERNEL, "sceKernelRegisterThreadEventHandler(name=%s, threadId=%x, mask=%x, handler=%08x, common=%08x)", name, threadId, mask, handlerAddr, commonAddr); // handlerInfo handler = new createHandler(name, threadId, mask, handlerAddr, commonAddr); Thread *t = kernelObjects.Get<Thread>(threadID, error); // TODO: Handle thread event if (t) { // Insert handler.uid and handler in to event handler map // Insert threadId and handler.uid in to event map // return handler.uid } else { // TODO } return SCE_KERNEL_ERROR_UNKNOWN_THID; }

in sceKernelThread.cpp

Matched with this:
Code:
{0x0C106E53,WrapI_CIIUU<sceKernelRegisterThreadEventHandler>,"sceKernelRegisterThreadEventHandler", HLE_NOT_IN_INTERRUPT},
in sceKernel.cpp

You can see what the debug log prints.
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#12
@xsacha
Error:identifier "error" is undefined

Thread *t = kernelObjects.Get<Thread>(threadId, error);
I want to be a crash fixer
PM me if you want to me look a game
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#13
PPSSPP 9.9.1 - 541 x64 Windows 7
Only Black screen. Log file gets filled with this:
Code:
16:45:903 user_main I[IO]: HLE\sceIo.cpp:845 stdout: 16:45:903 user_main D[IO]: HLE\sceIo.cpp:918 1=sceIoWrite(1, 0894d824, 1) 16:45:903 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: user_main -> idle0 (276->272, pc: 08881484->08000000, io write) +16us 16:45:903 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 -> user_main (272->276, pc: 08000000->08881484, woke from hle delay) +100us 16:45:903 user_main D[IO]: HLE\sceIo.cpp:561 1=sceKernelStdout()

Log File x64 (deleted around 200mb of the above lines in it):
.7z   ULJM05980_log.7z (Size: 250.78 KB / Downloads: 1,148)
I'm sorry, but I can't constantly keep an eye on all the game compatibility threads I started.
Please send a Private Message if you need some more information.
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#14
Blackscreen when booting the game on latest builds.

Log: https://mega.co.nz/#!Yt5xhIKY!2Mn3-6eul2...gCc0C-PrFE
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#15
Moved.
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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