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Ginga Ojousama Densetsu Collection ULJM05358
08-27-2013, 03:55 PM (This post was last modified: 09-28-2014 03:10 PM by Tabman.)
Post: #1
Ginga Ojousama Densetsu Collection ULJM05358
Title: Ginga Ojousama Densetsu Collection
Disc ID: ULJM05358
Genre: Various games
Region: JPN
Format: ISO
Version: PPSSPP 0.9.9.1-541 x64
OS: Windows 7 64 bit
Compatibility: Playable
Notes: Game Setting - Texture Scaling should be turned OFF, otherwise the game is rather slow -around 75% with a 6-core CPU. If Texture Scaling is OFF, everything works nicely though.
[Image: uljm05358_00000kru4f.png][Image: uljm05358_00002plu0o.png][Image: uljm05358_00012bquuu.png][Image: uljm05358_00013d1uwt.png][Image: uljm05358_00015dbuif.png][Image: uljm05358_00004weumz.png][Image: uljm05358_000053zu1k.png]
[Image: uljm05358_0000648u1i.png][Image: uljm05358_00007hwuor.png][Image: uljm05358_000082ou1m.png][Image: uljm05358_00009vzuui.png][Image: uljm05358_00010orutr.png][Image: uljm05358_00011jyua9.png]    

Personal Note: Button R1 or R2 turns the awful fullscreen streching off and instead uses the original resolution. Much nicer to look at.
Compare picture 10 and 13 for example.

VERY OLD AND OUTDATED Log Files
.zip  GangaETC_x64.zip (Size: 5.68 KB / Downloads: 766)
.zip  GangaETC_x86.zip (Size: 2.82 KB / Downloads: 738)

I'm sorry, but I can't constantly keep an eye on all the game compatibility threads I started.
Please send a Private Message if you need some more information.
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11-22-2013, 04:50 PM
Post: #2
RE: Ginga Ojousama Densetsu Collection ULJM05358
any news?

*updating compatibility list.

Phones: Poco F3 8GB/256GB (Snapdragon 870 5G) and Redmi Note 6 Pro 4/64GB (Snapdragon 636)

PC: AMD Ryzen 5 3600 / 16GB RAM DDR4 3600MHz / NVIDIA GTX 1660 Ti 6GB / Windows 10 Pro
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08-03-2014, 05:21 PM (This post was last modified: 08-04-2014 12:20 PM by Buko Pandan.)
Post: #3
RE: Ginga Ojousama Densetsu Collection ULJM05358
As of 0.9.9, It's playable now. Tested it on my laptop and PPSSPP 0.9.9 32 bit windows version,





but sadly, the game still suffers from slow speed without frame skipping when playing any of it's three games. Here's the log file for 0.9.9

Code:
36:55:403 EmuThread.cpp:121 I[BOOT]: Done.
36:59:912 System.cpp:328 I[BOOT]: PPSSPP v0.9.9 Windows 32 bit
36:59:913 MemMap.cpp:278 I[MM]: Found valid memory base at 0B000000 after 41 tries.
36:59:913 MemMap.cpp:339 I[MM]: Memory system initialized. RAM at 0C360000 (mirror at 0 @ 13000000, uncached @ 13000000)
36:59:913 PSPLoaders.cpp:149 I[LOAD]: ULJM05358 : PC Engine Best Collection ‹â‹â‰Í‰Í‚¨‚¨ìì—l—l“`“`ààƒRƒRƒŒƒŒƒNƒNƒVƒVƒ‡ƒ‡ƒ“ƒ“
—l—l“`“`ààƒRƒRƒŒƒŒƒNƒNƒVƒVƒ‡ƒ‡ƒ“ƒ“
uncached @ 1300036:59:913 PSPLoaders.cpp:190 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
36:59:913 HLE\sceKernelMemory.cpp:429 I[KERNEL]: Kernel and user memory pools initialized
36:59:952 HLE\sceKernel.cpp:151 I[KERNEL]: Kernel initialized.
36:59:978 Util\BlockAllocator.cpp:381 I[HLE]: -----------
36:59:978 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
36:59:978 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08804000 - 08b4a600 size 00346600 taken=1 tag=ELF
36:59:978 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08b4a600 - 0c000000 size 034b5a00 taken=0 tag=(untitled)
36:59:978 Util\BlockAllocator.cpp:387 I[HLE]: -----------
36:59:991 HLE\ReplaceTables.cpp:659 I[HLE]: Replaced dl_write_matrix_2 at 0885dbac with hash 2f639673670caa0e
36:59:991 HLE\ReplaceTables.cpp:659 I[HLE]: Replaced cosf at 0885ed74 with hash 1f53eac122f96b37
36:59:991 HLE\ReplaceTables.cpp:659 I[HLE]: Replaced sinf at 0885ee54 with hash f4ea7d2ec943fa02
36:59:991 HLE\ReplaceTables.cpp:659 I[HLE]: Replaced sqrtf at 0885ef34 with hash 5bf7a77b028e9f66
36:59:991 HLE\ReplaceTables.cpp:659 I[HLE]: Replaced fabsf at 08861f74 with hash 70649c7211f6a8da
36:59:991 HLE\ReplaceTables.cpp:659 I[HLE]: Replaced floorf at 08861f84 with hash 5b005f8375d7c364
36:59:991 HLE\ReplaceTables.cpp:659 I[HLE]: Replaced memcpy at 0886c220 with hash 9e6ce11f9d49f954
36:59:991 HLE\ReplaceTables.cpp:659 I[HLE]: Replaced memset at 0886c344 with hash fe5dd338ab862291
36:59:991 HLE\ReplaceTables.cpp:659 I[HLE]: Replaced strcmp at 0886d17c with hash bf5d02ccb8514881
36:59:991 HLE\ReplaceTables.cpp:659 I[HLE]: Replaced strcpy at 0886d1e8 with hash e527c62d8613f297
36:59:991 HLE\ReplaceTables.cpp:659 I[HLE]: Replaced strlen at 0886d270 with hash 54015ccbcbc75374
36:59:991 HLE\sceKernelModule.cpp:1011 I[LOAD]: Module pce_emu: 088dfa10 0887a004 0887a01c
36:59:992 HLE\sceKernelModule.cpp:1212 I[LOAD]: Exporting ent 0 named pce_emu, 2 funcs, 4 vars, resident 0887a338
36:59:992 HLE\sceKernelModule.cpp:1540 I[LOAD]: Module entry: 08804108
37:00:005 root         N[BOOT]: EmuScreen.cpp:127 Loading C:/Ginga Ojousama Densetsu Collection.iso
37:00:006 root         I[KERNEL]: HLE\sceKernelThread.cpp:2114 276=sceKernelCreateThread(name=user_main, entry=0880421c, prio=20, stacksize=262144)
37:00:006 root         I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=276, argSize=33, argPtr=0bfffed0)
37:00:006 root         I[KERNEL]: HLE\sceKernelThread.cpp:2253 __KernelReturnFromThread: 0
37:00:006 user_main    I[UTIL]: HLE\sceUtility.cpp:224 sceUtilityLoadModule(768)
37:00:024 user_main    I[UTIL]: HLE\sceUtility.cpp:224 sceUtilityLoadModule(770)
37:00:059 user_main    I[SCEGE]: GLES\Framebuffer.cpp:993 Creating FBO for 00000000 : 1 x 1 x 1
37:00:065 user_main    I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 14 fs 15
37:00:074 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 282=sceKernelCreateThread(name=MAIN_THREAD, entry=0880da34, prio=14, stacksize=32768)
37:00:074 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 283=sceKernelCreateThread(name=BG_EVENT, entry=0880d4c8, prio=20, stacksize=4096)
37:00:074 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 284=sceKernelCreateThread(name=MN_EVENT, entry=0880d598, prio=21, stacksize=12288)
37:00:074 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 285=sceKernelCreateThread(name=FF_EVENT, entry=0880d708, prio=22, stacksize=4096)
37:00:074 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 286=sceKernelCreateThread(name=LD_EVENT, entry=0880d828, prio=23, stacksize=4096)
37:00:074 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=282, argSize=0, argPtr=00000000)
37:00:078 MAIN_THREAD  I[UTIL]: HLE\sceUtility.cpp:224 sceUtilityLoadModule(769)
37:00:109 MAIN_THREAD  I[SCESAS]: HLE\sceSas.cpp:106 sceSasInit(08b22340, 256, 32, 0, 44100)
37:00:109 MAIN_THREAD  I[KERNEL]: HLE\sceKernelThread.cpp:2114 290=sceKernelCreateThread(name=psm atrac3 thread, entry=088572f8, prio=11, stacksize=32
768)
37:00:109 MAIN_THREAD  I[KERNEL]: HLE\sceKernelThread.cpp:2114 293=sceKernelCreateThread(name=psm system thread, entry=08853f28, prio=12, stacksize=65
536)
37:00:109 MAIN_THREAD  I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=293, argSize=4, argPtr=09f54278)
37:00:110 MAIN_THREAD  I[KERNEL]: HLE\sceKernelThread.cpp:2114 294=sceKernelCreateThread(name=psm audio frame thread, entry=08854784, prio=10, stacksi
ze=65536)
37:00:110 MAIN_THREAD  I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=294, argSize=24, argPtr=09f4b988)
37:00:126 MAIN_THREAD  I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=286, argSize=0, argPtr=00000000)
37:00:126 MAIN_THREAD  I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=285, argSize=0, argPtr=00000000)
37:00:126 MAIN_THREAD  I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=283, argSize=0, argPtr=00000000)
37:00:142 MAIN_THREAD  I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=284, argSize=0, argPtr=00000000)
37:00:145 MAIN_THREAD  I[SCEGE]: GLES\Framebuffer.cpp:828 Resizing FBO for 00000000 : 480 x 272 x 1
37:00:159 MAIN_THREAD  I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 17 fs 18
37:00:167 MAIN_THREAD  I[SCEGE]: GLES\Framebuffer.cpp:993 Creating FBO for 00044000 : 480 x 272 x 1
37:00:674 MAIN_THREAD  I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 17 fs 20
37:11:339 psm system t I[ME]: HLE\sceAtrac.cpp:1315 0=sceAtracSetDataAndGetID(09cb94b8, 0019eb58)
37:11:339 psm system t W[ME]: HLE\sceAtrac.cpp:1202 This is an atrac3+ stereo audio
37:11:344 psm system t I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=290, argSize=0, argPtr=00000000)
37:11:345 psm atrac3 t E[ME]: HLE\sceAtrac.cpp:634 WARNING: Remaining data in packet - we currently only decode one frame per packet
37:17:667 psm atrac3 t I[ME]: HLE\sceAtrac.cpp:1013 sceAtracReleaseAtracID(0)
37:17:667 psm atrac3 t I[KERNEL]: HLE\sceKernelThread.cpp:2253 __KernelReturnFromThread: 0
37:18:413 MN_EVENT     I[KERNEL]: HLE\sceKernelThread.cpp:2114 337=sceKernelCreateThread(name=TEXT_MOVE, entry=08811118, prio=14, stacksize=4096)
37:18:413 MN_EVENT     I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=337, argSize=0, argPtr=00000000)
37:18:453 psm system t I[ME]: HLE\sceAtrac.cpp:1315 0=sceAtracSetDataAndGetID(09cc7348, 0005df74)
37:18:453 psm system t W[ME]: HLE\sceAtrac.cpp:1202 This is an atrac3+ stereo audio
37:18:454 psm system t I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=290, argSize=0, argPtr=00000000)
37:32:380 psm atrac3 t I[ME]: HLE\sceAtrac.cpp:1013 sceAtracReleaseAtracID(0)
37:32:380 psm atrac3 t I[KERNEL]: HLE\sceKernelThread.cpp:2253 __KernelReturnFromThread: 0
37:33:481 MN_EVENT     I[KERNEL]: HLE\sceKernelThread.cpp:2411 sceKernelTerminateDeleteThread(293)
37:33:481 psm audio fr I[KERNEL]: HLE\sceKernelThread.cpp:2253 __KernelReturnFromThread: 0
37:33:481 MN_EVENT     E[KERNEL]: HLE\sceKernelThread.cpp:2385 sceKernelDeleteThread(337): thread not dormant
37:33:491 TEXT_MOVE    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
37:33:525 MN_EVENT     I[IO]: HLE\sceIo.cpp:845 stdout: Load disc0:/PSP_GAME/USRDIR/CONTENT/CDROM/SYSCARD3P.PCE ...
37:33:527 MN_EVENT     I[IO]: HLE\sceIo.cpp:845 stdout: Load disc0:/PSP_GAME/USRDIR/CONTENT/CDROM/HCD5075/HCD5075.HCD ...
37:33:530 MN_EVENT     I[IO]: HLE\sceIo.cpp:845 stdout: Allocated ACD buffer (0x9688c70)
37:33:536 MN_EVENT     I[IO]: HLE\sceIo.cpp:845 stdout: CD Enable #24 tracks
37:33:537 MN_EVENT     I[IO]: HLE\sceIo.cpp:845 stdout: libpcengine updated : Jun 10 2008 - 18:21:13
37:33:543 MN_EVENT     I[IO]: HLE\sceIo.cpp:845 stdout: cdrom io map
37:33:543 MN_EVENT     I[IO]: HLE\sceIo.cpp:845 stdout: pcecd_init()
37:33:543 MN_EVENT     I[KERNEL]: HLE\sceKernelThread.cpp:2114 378=sceKernelCreateThread(name=pcecd_drive_control, entry=08826214, prio=21, stacksize=
32768)
37:33:543 MN_EVENT     I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=378, argSize=0, argPtr=00000000)
37:33:543 MN_EVENT     I[IO]: HLE\sceIo.cpp:845 stdout: size=844688
37:33:543 MN_EVENT     I[IO]: HLE\sceIo.cpp:845 stdout: pcecd_exit()
37:33:559 MN_EVENT     I[KERNEL]: HLE\sceKernelThread.cpp:2411 sceKernelTerminateDeleteThread(378)
37:33:560 MN_EVENT     W[KERNEL]: hle\sceKernel.h:459 Kernel: Bad object handle 337 (00000151)
37:33:560 MN_EVENT     E[KERNEL]: HLE\sceKernelThread.cpp:2394 sceKernelDeleteThread(337): thread doesn't exist
37:33:575 MAIN_THREAD  I[UTIL]: Dialog\PSPSaveDialog.cpp:85 sceUtilitySavedataInitStart(08ac06e0) - SIZES (8)
37:33:575 MAIN_THREAD  I[UTIL]: Dialog\PSPSaveDialog.cpp:86 sceUtilitySavedataInitStart(08ac06e0) : Game key (hex):
37:33:858 MAIN_THREAD  I[UTIL]: HLE\sceUtility.cpp:280 00000000=sceUtilityMsgDialogInitStart(08ac0cec)
37:33:858 MAIN_THREAD  I[KERNEL]: HLE\sceKernelThread.cpp:2114 379=sceKernelCreateThread(name=MSG_SHOW, entry=08817874, prio=29, stacksize=8192)
37:33:858 MAIN_THREAD  I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=379, argSize=0, argPtr=00000000)
37:33:875 MAIN_THREAD  E[KERNEL]: HLE\sceKernelThread.cpp:2385 sceKernelDeleteThread(379): thread not dormant
37:34:163 MSG_SHOW     I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 14 fs 22
37:34:516 MSG_SHOW     I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 24 fs 20
37:36:680 MSG_SHOW     I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
37:36:713 MAIN_THREAD  I[UTIL]: HLE\sceUtility.cpp:280 00000000=sceUtilityMsgDialogInitStart(08ac0cec)
37:36:713 MAIN_THREAD  I[KERNEL]: HLE\sceKernelThread.cpp:2114 380=sceKernelCreateThread(name=MSG_SHOW, entry=08817874, prio=29, stacksize=8192)
37:36:713 MAIN_THREAD  I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=380, argSize=0, argPtr=00000000)
37:36:730 MAIN_THREAD  E[KERNEL]: HLE\sceKernelThread.cpp:2385 sceKernelDeleteThread(380): thread not dormant
37:38:598 MSG_SHOW     I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
37:38:631 MAIN_THREAD  I[UTIL]: HLE\sceUtility.cpp:280 00000000=sceUtilityMsgDialogInitStart(08ac0cec)
37:38:631 MAIN_THREAD  I[KERNEL]: HLE\sceKernelThread.cpp:2114 381=sceKernelCreateThread(name=MSG_SHOW, entry=08817874, prio=29, stacksize=8192)
37:38:631 MAIN_THREAD  I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=381, argSize=0, argPtr=00000000)
37:38:648 MAIN_THREAD  E[KERNEL]: HLE\sceKernelThread.cpp:2385 sceKernelDeleteThread(381): thread not dormant
37:40:133 MSG_SHOW     I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
37:40:166 MAIN_THREAD  I[SCESAS]: HLE\sceSas.cpp:106 sceSasInit(08b22340, 256, 32, 0, 44100)
37:40:166 MAIN_THREAD  I[KERNEL]: HLE\sceKernelThread.cpp:2114 384=sceKernelCreateThread(name=psm atrac3 thread, entry=088572f8, prio=11, stacksize=32
768)
37:40:166 MAIN_THREAD  I[KERNEL]: HLE\sceKernelThread.cpp:2114 387=sceKernelCreateThread(name=psm system thread, entry=08853f28, prio=12, stacksize=65
536)
37:40:166 MAIN_THREAD  I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=387, argSize=4, argPtr=09f54278)
37:40:166 MAIN_THREAD  I[KERNEL]: HLE\sceKernelThread.cpp:2114 388=sceKernelCreateThread(name=psm audio frame thread, entry=08854784, prio=10, stacksi
ze=65536)
37:40:166 MAIN_THREAD  I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=388, argSize=24, argPtr=09f4b988)
37:41:384 MAIN_THREAD  I[KERNEL]: HLE\sceKernelThread.cpp:2411 sceKernelTerminateDeleteThread(387)
37:41:384 psm audio fr I[KERNEL]: HLE\sceKernelThread.cpp:2253 __KernelReturnFromThread: 0
37:41:434 MAIN_THREAD  I[UTIL]: Dialog\PSPSaveDialog.cpp:85 sceUtilitySavedataInitStart(08ac06e0) - SIZES (8)
37:41:434 MAIN_THREAD  I[UTIL]: Dialog\PSPSaveDialog.cpp:86 sceUtilitySavedataInitStart(08ac06e0) : Game key (hex):
37:41:718 MAIN_THREAD  I[UTIL]: HLE\sceUtility.cpp:280 00000000=sceUtilityMsgDialogInitStart(08ac0cec)
37:41:718 MAIN_THREAD  I[KERNEL]: HLE\sceKernelThread.cpp:2114 389=sceKernelCreateThread(name=MSG_SHOW, entry=08817874, prio=29, stacksize=8192)
37:41:718 MAIN_THREAD  I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=389, argSize=0, argPtr=00000000)
37:41:734 MAIN_THREAD  E[KERNEL]: HLE\sceKernelThread.cpp:2385 sceKernelDeleteThread(389): thread not dormant
37:43:920 MSG_SHOW     I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
37:43:953 MAIN_THREAD  I[UTIL]: HLE\sceUtility.cpp:280 00000000=sceUtilityMsgDialogInitStart(08ac0cec)
37:43:953 MAIN_THREAD  I[KERNEL]: HLE\sceKernelThread.cpp:2114 390=sceKernelCreateThread(name=MSG_SHOW, entry=08817874, prio=29, stacksize=8192)
37:43:953 MAIN_THREAD  I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=390, argSize=0, argPtr=00000000)
37:43:970 MAIN_THREAD  E[KERNEL]: HLE\sceKernelThread.cpp:2385 sceKernelDeleteThread(390): thread not dormant
37:45:738 MSG_SHOW     I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
37:45:772 MAIN_THREAD  I[UTIL]: HLE\sceUtility.cpp:280 00000000=sceUtilityMsgDialogInitStart(08ac0cec)
37:45:772 MAIN_THREAD  I[KERNEL]: HLE\sceKernelThread.cpp:2114 391=sceKernelCreateThread(name=MSG_SHOW, entry=08817874, prio=29, stacksize=8192)
37:45:772 MAIN_THREAD  I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=391, argSize=0, argPtr=00000000)
37:45:788 MAIN_THREAD  E[KERNEL]: HLE\sceKernelThread.cpp:2385 sceKernelDeleteThread(391): thread not dormant
37:47:324 MSG_SHOW     I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
37:47:374 MAIN_THREAD  I[KERNEL]: HLE\sceKernelThread.cpp:2114 392=sceKernelCreateThread(name=audio, entry=08806750, prio=13, stacksize=32768)
37:47:374 MAIN_THREAD  I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=392, argSize=0, argPtr=00000000)
37:47:376 MAIN_THREAD  I[IO]: HLE\sceIo.cpp:845 stdout: libpcengine updated : Jun 10 2008 - 18:21:13
37:47:378 MAIN_THREAD  I[IO]: HLE\sceIo.cpp:845 stdout: cdrom io map
37:47:378 MAIN_THREAD  I[IO]: HLE\sceIo.cpp:845 stdout: pcecd_init()
37:47:378 MAIN_THREAD  I[IO]: HLE\sceIo.cpp:845 stdout: Allocated ACD buffer (0x92cc9f8)
37:47:378 MAIN_THREAD  I[KERNEL]: HLE\sceKernelThread.cpp:2114 393=sceKernelCreateThread(name=pcecd_drive_control, entry=08826214, prio=14, stacksize=
32768)
37:47:378 MAIN_THREAD  I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=393, argSize=0, argPtr=00000000)
37:47:379 MAIN_THREAD  I[IO]: HLE\sceIo.cpp:845 stdout: pcecd_reset()
37:47:379 MAIN_THREAD  I[KERNEL]: HLE\sceKernelThread.cpp:2114 394=sceKernelCreateThread(name=GAME_BGSC, entry=08809c24, prio=10, stacksize=32768)
37:47:379 MAIN_THREAD  I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=394, argSize=0, argPtr=00000000)
37:47:379 MAIN_THREAD  I[HLE]: HLE\scePower.cpp:369 scePowerSetClockFrequency(333,333,166)
37:47:443 MAIN_THREAD  I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 26 fs 18
37:47:662 pcecd_drive_ I[KERNEL]: HLE\sceKernelThread.cpp:2114 396=sceKernelCreateThread(name=z_decompress, entry=088244e8, prio=6f, stacksize=32768)
37:47:662 pcecd_drive_ I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=396, argSize=16, argPtr=0bfa9a24)
37:47:663 z_decompress I[HLE]: JitCommon\JitBlockCache.cpp:178 Adding proxy root 08824358 to block at 0886c344
37:47:706 z_decompress I[KERNEL]: HLE\sceKernelThread.cpp:2253 __KernelReturnFromThread: 0
37:47:736 pcecd_drive_ I[KERNEL]: HLE\sceKernelThread.cpp:2411 sceKernelTerminateDeleteThread(396)
37:49:888 pcecd_drive_ I[KERNEL]: HLE\sceKernelThread.cpp:2114 398=sceKernelCreateThread(name=z_decompress, entry=088244e8, prio=6f, stacksize=32768)
37:49:888 pcecd_drive_ I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=398, argSize=16, argPtr=0bfa9a24)
37:49:929 z_decompress I[KERNEL]: HLE\sceKernelThread.cpp:2253 __KernelReturnFromThread: 0
37:49:960 pcecd_drive_ I[KERNEL]: HLE\sceKernelThread.cpp:2411 sceKernelTerminateDeleteThread(398)
37:50:112 pcecd_drive_ I[KERNEL]: HLE\sceKernelThread.cpp:2114 400=sceKernelCreateThread(name=z_decompress, entry=088244e8, prio=6f, stacksize=32768)
37:50:112 pcecd_drive_ I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=400, argSize=16, argPtr=0bfa9a24)
37:50:116 z_decompress I[KERNEL]: HLE\sceKernelThread.cpp:2253 __KernelReturnFromThread: 0
37:50:150 pcecd_drive_ I[KERNEL]: HLE\sceKernelThread.cpp:2411 sceKernelTerminateDeleteThread(400)
37:52:688 pcecd_drive_ I[KERNEL]: HLE\sceKernelThread.cpp:2114 402=sceKernelCreateThread(name=z_decompress, entry=088244e8, prio=6f, stacksize=32768)
37:52:688 pcecd_drive_ I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=402, argSize=16, argPtr=0bfa9a24)
37:52:733 z_decompress I[KERNEL]: HLE\sceKernelThread.cpp:2253 __KernelReturnFromThread: 0
37:52:769 pcecd_drive_ I[KERNEL]: HLE\sceKernelThread.cpp:2411 sceKernelTerminateDeleteThread(402)
37:52:934 pcecd_drive_ I[KERNEL]: HLE\sceKernelThread.cpp:2114 404=sceKernelCreateThread(name=z_decompress, entry=088244e8, prio=6f, stacksize=32768)
37:52:934 pcecd_drive_ I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=404, argSize=16, argPtr=0bfa9a24)
37:52:975 z_decompress I[KERNEL]: HLE\sceKernelThread.cpp:2253 __KernelReturnFromThread: 0
37:53:006 pcecd_drive_ I[KERNEL]: HLE\sceKernelThread.cpp:2411 sceKernelTerminateDeleteThread(404)
38:03:804 pcecd_drive_ I[ME]: HLE\sceAtrac.cpp:525 0=sceAtracGetAtracID(4096)
38:03:804 pcecd_drive_ I[ME]: HLE\sceAtrac.cpp:1231 sceAtracSetHalfwayBuffer(0, 08ac7000,     1000,    10000)
38:03:804 pcecd_drive_ W[ME]: HLE\sceAtrac.cpp:1202 This is an atrac3+ stereo audio
38:03:805 pcecd_drive_ I[ME]: HLE\sceAtrac.cpp:774 0=sceAtracGetBufferInfoForResetting(0, 0, 0bfa9980)
38:03:871 pcecd_drive_ I[ME]: HLE\sceAtrac.cpp:1026 sceAtracResetPlayPosition(0, 0, 4096, 0)
38:03:935 pcecd_drive_ I[ME]: HLE\sceAtrac.cpp:774 0=sceAtracGetBufferInfoForResetting(0, 0, 0bfa99e0)
38:04:005 pcecd_drive_ I[ME]: HLE\sceAtrac.cpp:1026 sceAtracResetPlayPosition(0, 0, 4096, 0)
38:16:361 MAIN_THREAD  I[ME]: HLE\sceAtrac.cpp:1013 sceAtracReleaseAtracID(0)
38:28:387 pcecd_drive_ I[KERNEL]: HLE\sceKernelThread.cpp:2114 407=sceKernelCreateThread(name=z_decompress, entry=088244e8, prio=6f, stacksize=32768)
38:28:387 pcecd_drive_ I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=407, argSize=16, argPtr=0bfa9a24)
38:28:431 z_decompress I[KERNEL]: HLE\sceKernelThread.cpp:2253 __KernelReturnFromThread: 0
38:28:461 pcecd_drive_ I[KERNEL]: HLE\sceKernelThread.cpp:2411 sceKernelTerminateDeleteThread(407)
38:28:613 pcecd_drive_ I[KERNEL]: HLE\sceKernelThread.cpp:2114 409=sceKernelCreateThread(name=z_decompress, entry=088244e8, prio=6f, stacksize=32768)
38:28:613 pcecd_drive_ I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=409, argSize=16, argPtr=0bfa9a24)
38:28:616 z_decompress I[KERNEL]: HLE\sceKernelThread.cpp:2253 __KernelReturnFromThread: 0
38:28:647 pcecd_drive_ I[KERNEL]: HLE\sceKernelThread.cpp:2411 sceKernelTerminateDeleteThread(409)
38:30:911 pcecd_drive_ I[KERNEL]: HLE\sceKernelThread.cpp:2114 411=sceKernelCreateThread(name=z_decompress, entry=088244e8, prio=6f, stacksize=32768)
38:30:911 pcecd_drive_ I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=411, argSize=16, argPtr=0bfa9a24)
38:30:951 z_decompress I[KERNEL]: HLE\sceKernelThread.cpp:2253 __KernelReturnFromThread: 0
38:30:993 pcecd_drive_ I[KERNEL]: HLE\sceKernelThread.cpp:2411 sceKernelTerminateDeleteThread(411)
38:35:392 pcecd_drive_ I[ME]: HLE\sceAtrac.cpp:525 0=sceAtracGetAtracID(4096)
38:35:393 pcecd_drive_ I[ME]: HLE\sceAtrac.cpp:1231 sceAtracSetHalfwayBuffer(0, 08ac7000,     1000,    10000)
38:35:393 pcecd_drive_ W[ME]: HLE\sceAtrac.cpp:1202 This is an atrac3+ stereo audio
38:35:393 pcecd_drive_ I[ME]: HLE\sceAtrac.cpp:774 0=sceAtracGetBufferInfoForResetting(0, 0, 0bfa9980)
38:35:454 pcecd_drive_ I[ME]: HLE\sceAtrac.cpp:1026 sceAtracResetPlayPosition(0, 0, 4096, 0)
38:35:520 pcecd_drive_ I[ME]: HLE\sceAtrac.cpp:774 0=sceAtracGetBufferInfoForResetting(0, 0, 0bfa99e0)
38:35:585 pcecd_drive_ I[ME]: HLE\sceAtrac.cpp:1026 sceAtracResetPlayPosition(0, 0, 4096, 0)

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08-03-2014, 07:19 PM
Post: #4
RE: Ginga Ojousama Densetsu Collection ULJM05358
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♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
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09-28-2014, 03:04 PM
Post: #5
RE: Ginga Ojousama Densetsu Collection ULJM05358
Updated first post to reflect the playable status.

Also, with Texture Scaling completely turned OFF there are no slow-downs in the various games.
My inadequate fumbling around with the GE Debugger has me believing that the PC Engine emulator draws to some textures, which than gets copied to the screen buffer. And PPSSPP tries to dutifully scale this texture according to the settings.
Which probably takes some serious CPU time with 60 fullscreen textures every second...
Maybe. Or maybe it's aliens. Nobody can explain that!

I'm sorry, but I can't constantly keep an eye on all the game compatibility threads I started.
Please send a Private Message if you need some more information.
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