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Tekken Dark Resurrection
07-05-2013, 01:42 AM
Post: #241
RE: Tekken 5: Dark Ressurection
(07-05-2013 01:28 AM)Conrado8ph Wrote:  What the bel hell happened to the touch controls? It is all messed up. It sucks when pc's get the proper speed and android doesn't but this one is just BAD.

Read this.

https://github.com/hrydgard/ppsspp/issues/2619

and

https://github.com/hrydgard/ppsspp/issues/2609

PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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07-05-2013, 04:58 PM
Post: #242
RE: Tekken 5: Dark Ressurection
still doesn't work so well on Galaxy S3, plus there this hardware all, HL
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07-06-2013, 12:07 AM
Post: #243
RE: Tekken 5: Dark Ressurection
Got even worse. Only see black screen with audio......
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07-08-2013, 08:27 PM
Post: #244
RE: Tekken 5: Dark Ressurection
(06-01-2013 08:21 AM)VIRGIN KLM Wrote:  It's a bit unrelated to emulation but I wanted to make a question to die fans of Tekken series and games that follow very tight the storyline and the releases of the game since the start.

In the PS2 version of Tekken 5 there is a stage called "Waterfall" (http://tekken.wikia.com/wiki/Waterfall) and on the PSP version of the game Tekken 5: Dark Ressurection there's the same stage changed in night time now called "Meteor Shower" (http://tekken.wikia.com/wiki/Meteor_Shower). I know that all stages from PS2 version of the game got changed on the PSP release aestheticaly but did the original unchanged "Waterfall" stage from the PS2 version of the game ever appear on Tekken 5: Dark Ressurection on PSP at all, even for a short cutscene on someone's story?

I think I might have found unused/scrapped/leftover stages from development.
Virgin KLM, do you still have that stage selection cheat? Ie. the code you used to load that unused stage.

Either a CWCheat file or just the address and values in hex, that would help me out a lot.
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07-09-2013, 04:02 PM
Post: #245
RE: Tekken 5: Dark Ressurection
(07-08-2013 08:27 PM)Gandy89 Wrote:  Virgin KLM, do you still have that stage selection cheat? Ie. the code you used to load that unused stage.

Either a CWCheat file or just the address and values in hex, that would help me out a lot.
I'm gonna make an article about them on Unseen64 about them.
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07-10-2013, 01:44 AM
Post: #246
RE: Tekken 5: Dark Ressurection
where is the download link sir
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07-19-2013, 09:49 PM (This post was last modified: 07-21-2013 02:39 PM by Brian.F.)
Post: #247
RE: Tekken 5: Dark Ressurection
I have my settings at cpu unlock speed and speed toggle both the same and been trying from 30 to 60 and working great with sound and speed.
I think loading saved states from a previous build makes the sound and graphics a bit wrong.

Tried putting the cpu unlock speed at 222 300 and 333 but it just slowed down the game and get better results going anywhere lower than 60 and when both speed toggles are at different speeds the sound goes all choppy.
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08-01-2013, 12:24 PM (This post was last modified: 08-01-2013 12:29 PM by andris.)
Post: #248
RE: Tekken 5: Dark Ressurection
on 1.8-1029 build it works normal but on 1055 its have broken 3d graphics
on android xperia arc s
settings-hardware transform-off
buffered rendering off
mip mapping on
jit on
vertex on
sound on
frameskip on
all other off
sorry my bad english
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08-01-2013, 01:28 PM (This post was last modified: 08-01-2013 01:28 PM by solarmystic.)
Post: #249
RE: Tekken 5: Dark Ressurection
(08-01-2013 12:24 PM)andris Wrote:  on 1.8-1029 build it works normal but on 1055 its have broken 3d graphics
on android xperia arc s
settings-hardware transform-off
buffered rendering off
mip mapping on
jit on
vertex on
sound on
frameskip on
all other off
sorry my bad english

Possibly an ARMJIT bug. See here:-

https://github.com/hrydgard/ppsspp/issues/3028

PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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08-18-2013, 03:04 AM
Post: #250
RE: Tekken 5: Dark Ressurection
Where can I download this? im new in here ^.^
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08-18-2013, 03:16 AM
Post: #251
RE: Tekken 5: Dark Ressurection
(08-18-2013 03:04 AM)InstallModUser Wrote:  Where can I download this? im new in here ^.^
If you are new here, you should visit the Welcome Thread! Smile
Note: read the global rules part carefully.

If you want to get the emulator you can download the latest build here:
http://buildbot.orphis.net/ppsspp/index.php

● If you report (or happen to find any) game/mini/demo that's still not on the compatibility list yet even after 48 hours, you can PM me the link!
● Sorry for my bad english, I'm Indonesian.
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08-26-2013, 05:12 PM
Post: #252
Tekken Dark Resurrection
i think this game run so perfect...no lag and black screen....
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08-26-2013, 05:38 PM
Post: #253
RE: Tekken Dark Resurrection
Hey, already exist an thread for this game, use the search in next time.

I have some questions: This games have any graphics or audio bugs? Runs at full speed?

Marged

Phone: Xiaomi Redmi Note 6 Pro 4/64GB

PC: Core i5 3470/8GB RAM/GTX 660 2GB/Windows 10 Pro x64
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08-26-2013, 09:03 PM (This post was last modified: 08-26-2013 09:24 PM by solarmystic.)
Post: #254
RE: Tekken Dark Resurrection
This game is not perfect. At least for AMD/ATI graphic cards. Here are the remaining issues (only for our gfx cards):-

1. Non functional Lifebars and missing character information if HW Transform is ON. Fixed with HW Transform OFF.

(click to enlarge)

HW Transform ON

[Image: itLwZPUaYZM1i.jpg] [Image: igoE2RYdimkWW.jpg]

HW Transform OFF

[Image: ir3tIPQhhmg2c.jpg] [Image: iSgy7DtytiZL6.jpg]

2. Missing Opening FMV. (Only displays a black screen or a white screen.) Not rectified with any setting change.

Tested with rig in sig using the latest dev build (0.9.1-186).

If those two issues were fixed, it'd be perfect.

PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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08-27-2013, 12:16 AM (This post was last modified: 08-27-2013 12:18 AM by CPkmn.)
Post: #255
RE: Tekken Dark Resurrection
There's no way this game is perfect. Besides what solarmystic reported, there are other problems (maybe not making it unplayable, but it's still not being emulated perfectly) :

http://report.ppsspp.org/logs/game/ULUS10139_1.00

tl;dr along with the bugs solarmystic pointed out, there are the following emulation errors :

UNIMPL sceKernelFindModuleByName(sceModuleManager)

Trying to compile instruction that can't be interpreted (maybe related to the above?)

Error in shader compilation (a ton of times...maybe causing the HW transform bug?)

Bad mpeg handle 00000000 - using last one (00000000) instead (probably the reason why the opening FMV doesn't play - I think it's weird that the mpeg handle and the last mpeg handle would both be null)

UNIMPL sceJpegDecodeMJpegYCbCrSuccessively

Unsupported logic op: 000003 (although I think logic ops were being worked on recently so this should probably be retested)
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