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How to build for iOS
08-28-2013, 08:50 PM (This post was last modified: 08-28-2013 09:20 PM by bsauvage.)
Post: #10
RE: How to build for iOS
(08-28-2013 11:10 AM)bsauvage Wrote:  
(08-27-2013 10:46 PM)jtraynham Wrote:  (I'm not at a computer at the moment, so all of this is from memory. I might have some if the names of things wrong.)

On the top right of the project window should be a button that says Organizer. Click on that and then select the devices tab, and then in the left list should be Provisioning Profiles. Do you have any installed?
That was it! Despite having bought the dev certificate, I didn't import the provisioning profile!
Process is: open the Organizer (top right); go to Devices; connect the iOS device; select it and choose "Add to Portal". Once it's provisionned, select Provisioning Profiles under Library, and at bottom left click Refresh.
[i'll add these steps in the first post]

Now, I still have 3 errors:
"PrioritizedWorkQueue::Flush()", referenced from:
GameInfoCache::Clear() in GameInfoCache.o

"_main", referenced from:
Start in crt1.3.1.o
Symbol(s) not found for architecture armv7

Linker command failed with exit code 1 (use -v to see invocation)
Well after refreshing the source from Git, it now WORKS!

Updated info in the main post shortly.

Thanks to all !!!!!

now that it has built I'm trying to have it run directly from XCode to the attached iOS device.
First I remove existing ppsspp app (from AngelXwind's repo) and reboot, as otherwise Xcode complains the app is already there with a different bundle.
Then I try Run -> builds, transfers to the device, then opens up. However:
-seems the Run command only allows to build a Debug build, not a release build (faster) -> possible to change that default behaviour ?
-despite having refreshed the git submodules before compiling, the built version is outdated (0.9.1-129 as opposed to -245 now, I believe)-> is it because I built the debug build?
-when building the archive/release version and after having transferred it manually (using iFunBox) and rebooted, the app crashes on open; my guess is because my chmod +x hasn't been successful (I changed to rwx using iFile) -> what's the easiest way to correctly change permissions ?

Thanks!
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Messages In This Thread
How to build for iOS - bsauvage - 08-26-2013, 01:55 PM
RE: How to build for iOS - [Unknown] - 08-26-2013, 02:11 PM
RE: How to build for iOS - bsauvage - 08-26-2013, 10:07 PM
RE: How to build for iOS - bsauvage - 08-27-2013, 03:52 AM
RE: How to build for iOS - bsauvage - 08-27-2013, 11:23 AM
RE: How to build for iOS - jtraynham - 08-27-2013, 12:16 PM
RE: How to build for iOS - bsauvage - 08-27-2013, 10:07 PM
RE: How to build for iOS - jtraynham - 08-27-2013, 10:46 PM
RE: How to build for iOS - bsauvage - 08-28-2013, 11:10 AM
RE: How to build for iOS - bsauvage - 08-28-2013 08:50 PM
RE: How to build for iOS - jtraynham - 08-29-2013, 09:35 PM
RE: How to build for iOS - bsauvage - 08-29-2013, 09:51 PM
RE: How to build for iOS - bsauvage - 09-05-2013, 01:58 PM
RE: How to build for iOS - jtraynham - 09-05-2013, 06:42 PM
RE: How to build for iOS - bsauvage - 09-13-2013, 01:04 PM
RE: How to build for iOS - jtraynham - 09-13-2013, 01:25 PM
RE: How to build for iOS - bsauvage - 09-13-2013, 01:46 PM
RE: How to build for iOS - jtraynham - 09-13-2013, 05:21 PM
RE: How to build for iOS - bsauvage - 09-13-2013, 10:55 PM
RE: How to build for iOS - pandy - 10-11-2013, 02:26 AM
RE: How to build for iOS - bsauvage - 02-02-2014, 05:32 AM
RE: How to build for iOS - kaienfr - 02-24-2014, 12:04 AM
RE: How to build for iOS - [Unknown] - 05-23-2016, 04:16 PM
RE: How to build for iOS - AlHego - 05-23-2016, 09:33 PM

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