How to build for iOS
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08-28-2013, 08:50 PM
(This post was last modified: 08-28-2013 09:20 PM by bsauvage.)
Post: #10
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RE: How to build for iOS
(08-28-2013 11:10 AM)bsauvage Wrote:Well after refreshing the source from Git, it now WORKS!(08-27-2013 10:46 PM)jtraynham Wrote: (I'm not at a computer at the moment, so all of this is from memory. I might have some if the names of things wrong.)That was it! Despite having bought the dev certificate, I didn't import the provisioning profile! Updated info in the main post shortly. Thanks to all !!!!! now that it has built I'm trying to have it run directly from XCode to the attached iOS device. First I remove existing ppsspp app (from AngelXwind's repo) and reboot, as otherwise Xcode complains the app is already there with a different bundle. Then I try Run -> builds, transfers to the device, then opens up. However: -seems the Run command only allows to build a Debug build, not a release build (faster) -> possible to change that default behaviour ? -despite having refreshed the git submodules before compiling, the built version is outdated (0.9.1-129 as opposed to -245 now, I believe)-> is it because I built the debug build? -when building the archive/release version and after having transferred it manually (using iFunBox) and rebooted, the app crashes on open; my guess is because my chmod +x hasn't been successful (I changed to rwx using iFile) -> what's the easiest way to correctly change permissions ? Thanks! |
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