Crimson Room Reverse ULJM05408
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08-25-2013, 12:16 PM
(This post was last modified: 05-01-2014 11:09 AM by Tabman.)
Post: #1
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Crimson Room Reverse ULJM05408
Title: Crimson Room Reverse
Disc ID: ULJM05408 Genre: Adventure (room escape) Region: JPN Format: ISO Version: PPSSPP 0.9.8-561 windows x86 OS: Windows 7 64 bit Compatibility: In-game Notes: Seems to be at least in-game as of version 0.9.8. No problems found, though I don't have the patience to test the complete game. (old non working logs from 9.1 version) Log file x64 : CrimsonRoomx64.zip (Size: 45.73 KB / Downloads: 847) Log file x86 : CrimsonRoomx86.zip (Size: 11.41 KB / Downloads: 799) I'm sorry, but I can't constantly keep an eye on all the game compatibility threads I started. Please send a Private Message if you need some more information. |
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08-25-2013, 02:39 PM
Post: #2
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RE: Crimson Room Reverse ULJM05408
Moved to Menu
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01-29-2014, 03:59 AM
(This post was last modified: 01-29-2014 05:06 AM by sum2012.)
Post: #3
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RE: Crimson Room Reverse ULJM05408
v0.9.6-683
Skip video can work but we need find correct fix edit:Real PSP don't call scePsmfPlayerBreak,instead it call scePsmfPlayerReleasePsmf .But PPSSPP do not call it. edit2:Real PSP do not call scePsmfPlayerStop .Hmm I want to be a crash fixer PM me if you want to me look a game |
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01-29-2014, 05:17 AM
Post: #4
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RE: Crimson Room Reverse ULJM05408
No Idea scePsmfPlayerGetCurrentStatus change from 0x200 to 0x2
Code: 13:29:32 sSoundImplement::PmfVideoDecode - scePsmfPlayerGetCurrentStatus 0x89EE630 = 0x200 I want to be a crash fixer PM me if you want to me look a game |
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01-29-2014, 05:29 AM
Post: #5
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RE: Crimson Room Reverse ULJM05408
Something to note is that the log only writes once. If a function takes a while on one thread, other threads can be calling other functions *while it's running.* This happens especially with scePsmf.
So, it could be scePsmfPlayerReleasePsmf()... probably not. Or it also could be some other func you didn't know to even try logging. Hmm. -[Unknown] |
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01-29-2014, 06:46 AM
Post: #6
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RE: Crimson Room Reverse ULJM05408
Hmm the "" therad do not call scePsmfPlayerReleasePsmf in PPSSPP
I want to be a crash fixer PM me if you want to me look a game |
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05-01-2014, 11:04 AM
Post: #7
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RE: Crimson Room Reverse ULJM05408
9.8-561 Windows x86.
It's now at least in-game, maybe even playable, but I don't have the patience to test for longer than 60 minutes or so. Sorry. So, please move to the In-game forum. Thanks! I updated the first post accordingly. I'm sorry, but I can't constantly keep an eye on all the game compatibility threads I started. Please send a Private Message if you need some more information. |
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05-01-2014, 11:39 AM
Post: #8
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RE: Crimson Room Reverse ULJM05408
Moved
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing ♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing ♦ PSP-3004 | 6.60 PRO-C2 |
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