Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Bug in Non-buffer Render + Frameskip! :(
08-22-2013, 04:38 AM (This post was last modified: 08-22-2013 04:51 AM by aki21.)
Post: #9
RE: Bug in Non-buffer Render + Frameskip! :(
I think this thread should be open,since I have the same problem for dbz budokai,now non-buffered rendering really render thing uncorrectly,it not worse but still it's a bug that.occur recently,should report to github instead since it affect several other games too.

(08-22-2013 03:38 AM)ysangredevago Wrote:  
(08-22-2013 02:55 AM)mupralsh Wrote:  Whops i thought this is only happening on dragon ball, sorry, you should've made that other report earlier Smile
I merged your thread.

a question!
the problem has already been reported to Henrik???
I think the should have a look, since he also has an Xperia Play, you could find the fault that is causing this .. Smile

btw,did you enable antialising in buffered mode?that will slowdown your phone if you use buffered render at the same time,should enable buffered render without antialising,buffered render now not really slow,i think the speed now can achieve almost same as non buffered except you enable antialising+buffered render to improve graphic but will slow down emulation.this method can blast away the bug(except you.enable non buffered render again).

my sub weapon:
xperia mini hd
1ghz scorpion
single core
not clocked

my ultimate weapon
acer(laptop)
2.2ghz ?core
intel media accelarator 3000

i'm a tester,but not as good as other,please be kind with me,haha.
Visit this user's website Find all posts by this user
Quote this message in a reply
Post Reply 


Messages In This Thread
RE: Bug in Non-buffer Render + Frameskip! :( - aki21 - 08-22-2013 04:38 AM

Forum Jump: