Boxer's Road 2 The Real ULJM05125
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03-31-2014, 12:15 AM
Post: #11
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RE: Boxer's Road 2 The Real ULJM05125
Finally figured out how to make these log files. I made 3 log files where the 3 crashes I've experienced happened. I'll try to give as much information as possible.
System: i7 3770k 3.5GHz 32GB RAM Dual GTX 660 2GB Win 8 Classic Shell PPSSPP 0.9.8 00 and 01 - Crash After Weighin In the game, before a boxing match starts, you need to make it to the proper weight first. When the day to weigh your character arrives, the game just crashes after it tells you whether you succeeded or not. During these two attempts (which crashed), the cpu clock in the options was set to 0. 02 - Judges Decision Crash To escape the weighin crash, I set the cpu clock in the options to 222. That seems to let me get to the main fight most of the time. If you ever get past the weighin crash, there's another part of the game where you can crash. If you fight your opponent and nobody gets knocked out, then it will be the time for the judges to declare a winner. Before the scorecards are shown on screen, the game would just freeze and nothing would happen. Other Issues: - In Boxer's Road/Career Mode, Round 1 will always be at 30/30 fps (100%) which is the normal speed of the game. From Round 2 till the end of the fight, the game speeds up to 60/60 fps (100%). Normal speed of 30/30 fps (100%) returns once you start a new fight, but speeds up again once you get to the second round and beyond. - This speed up problem only happens in Boxer's Road/Career Mode. It doesn't happen during sparring sessions, exhibition matches, or arcade mode. - I suspect that this speed up issue has something to do when the cutman (the guy who fixes up your face) appears between rounds in Boxer's Road/Career Mode. This is the only time he appears in an actual fight. In other gameplay modes, he doesn't appear and everything is normal speed. |
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