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Boxer's Road 2 The Real ULJM05125
07-03-2020, 12:04 PM
Post: #14
RE: Boxer's Road 2 The Real ULJM05125
(09-09-2017 10:24 PM)RedSawn Wrote:  Well, just found out today that setting the emulated CPU clock to 60Mhz fixes the speed issue after the first round of a fight in the Boxer's Road mode. It's a catch 22 though, as fights will suffer from the same slowdown they do on the actual hardware, which is to say around 22~26 FPS on a 30 FPS limit. You have to choose between rock solid performance and the game emulating correctly, unless there's some sort of hack setting to get around that (It should be said that Arcade and Exhibition doesn't have the same issue, so go nuts there with clock). It's certainly not a system bottleneck or emulation error, as you can replicate the exact same conditions and round speed issue on an actual PSP by using CFW to adjust the CPU clock.

Other then that, yeah, 60Mhz and a PSP font pack and it looks and runs like the real thing. Playing on v1.4.2 on my PC

Thank you for sharing the solution. It works for me and others do too!

I made a video to show how to do in PPSSPP as you advise way to go

here >>>

Again, much appreciated to you!
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Boxer's Road 2 The Real ULJM05125 - Tabman - 08-19-2013, 03:51 PM
RE: Boxer's Road 2 The Real ULJM05125 - nvmpomza - 07-03-2020 12:04 PM

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