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calculation problems in newer versions
08-05-2013, 05:44 PM (This post was last modified: 08-05-2013 05:46 PM by zschigi2.)
Post: #1
calculation problems in newer versions
in newer git-versions there must be some calculation problems on android.

v1.8.1014 works well for me. but with v1.8.1030 i noticed some problems. first in f1 2009. there the cars are flying around. today i noticed that there are problems in f1 2006 too. the ai-drivers often leave (miss) the track. and if you collide with walls you stuck there and can not return to the track. and there are other games with problems in collision query with the last versions.

please fix that

(with v0.8.1067 it´s still the same)
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08-05-2013, 05:58 PM (This post was last modified: 08-05-2013 06:00 PM by solarmystic.)
Post: #2
RE: calculation problems in newer versions
(08-05-2013 05:44 PM)zschigi2 Wrote:  in newer git-versions there must be some calculation problems on android.

v1.8.1014 works well for me. but with v1.8.1030 i noticed some problems. first in f1 2009. there the cars are flying around. today i noticed that there are problems in f1 2006 too. the ai-drivers often leave (miss) the track. and if you collide with walls you stuck there and can not return to the track. and there are other games with problems in collision query with the last versions.

please fix that

(with v0.8.1067 it´s still the same)

Most probably related to the known ARMJIT issues currently present in all the latest PPSSPP Android builds right now.

Use v0.8.1-1029-g51596b6 until it is fixed.

See the following issue report for further details. This issue affects a lot of games in very different ways.

https://github.com/hrydgard/ppsspp/issues/3028

PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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08-05-2013, 06:47 PM (This post was last modified: 08-05-2013 07:06 PM by zschigi2.)
Post: #3
RE: calculation problems in newer versions
so it´s a known issue.

thanks for your feedback!
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08-07-2013, 06:35 AM
Post: #4
RE: calculation problems in newer versions
Sorry for the mess, optimizing the ARM JIT is hard but it's really worth it, I think I've achieved at least 20% speedup in FF:CC in the last round of optimization and there's more to come. Just need to fix those new bugs too.
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08-07-2013, 11:12 AM
Post: #5
RE: calculation problems in newer versions
(08-07-2013 06:35 AM)Henrik Wrote:  Sorry for the mess, optimizing the ARM JIT is hard but it's really worth it, I think I've achieved at least 20% speedup in FF:CC in the last round of optimization and there's more to come. Just need to fix those new bugs too.

yeah,there speed improvement in the latest build(even though it's small detail,but I can see there's speed+ in latest build),but had some minor bug,it's hard to make it good without suffering some bug,anyways the speed up was good henrik,we just need to clean the bugSmile

my sub weapon:
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08-07-2013, 08:49 PM
Post: #6
RE: calculation problems in newer versions
(08-07-2013 06:35 AM)Henrik Wrote:  Sorry for the mess, optimizing the ARM JIT is hard but it's really worth it, I think I've achieved at least 20% speedup in FF:CC in the last round of optimization and there's more to come. Just need to fix those new bugs too.

Omg thank you, there was a long time since i hadn't tested any new build, and with the latest android build i couldn't believe that DBZ Shin Budokai 2 ran at 100% with frameskip in 1, and 80 - 85% without frameskip, thank you Big Grin i thought ppsspp couldn't work better
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08-08-2013, 07:14 AM (This post was last modified: 08-08-2013 07:15 AM by Henrik.)
Post: #7
RE: calculation problems in newer versions
There's obviously a limit but I think we're not even close yet Smile

It gets harder and harder to get that last speed out though.
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08-08-2013, 09:55 AM
Post: #8
RE: calculation problems in newer versions
The problem in the game wipeout pure n the latest builds with JIT enabled on Androyd. At the start of the race race cars spark and explode during the race and everything happens in a looped mode. If you disable Jit, then everything is fine with the gameplay, but the speed accordingly very very slow. Sorry for my English. phone Galaxy Note 2 (android 4.1.2)
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