Guide:- Compiling PPSSPP on Windows for Dummies (updated for MSVC 2013)
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09-15-2013, 02:10 PM
(This post was last modified: 09-15-2013 02:13 PM by solarmystic.)
Post: #55
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RE: Guide:- Compiling PPSSPP on Windows for Dummies
(09-15-2013 01:40 PM)daxtsu Wrote: @solarmystic: The DirectX SDK is actually not required right now. Henrik just added a new mini submodule that has parts of the SDK included for convenience. If it'll stay this way remains to be seen, but at this exact moment in time, the full SDK is not required. Nope, he'll (Henrik) have to revert that mini submodule. Orphis disapproves of placing the SDK as a mini submodule on his buildbot. Refer to the following comments by Orphis himself as he explains his rationale:- https://github.com/hrydgard/ppsspp/commi...nt-4096251 https://github.com/hrydgard/ppsspp/commi...nt-4096080 I'd hold onto to that DX SDK if I were you. Orphis is pretty adamant that users wishing to compile PPSSPP have the correct DX SDKs installed on their own PCs. I shan't alter the guide until either one gives a final say on the matter. PPSSPP Modern Testbed:- Intel Core i5 4690K @ 4.0 GHz NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz 16 GB DDR3 RAM @ 1600 MHz Windows 7 x64 SP1 PPSSPP Ancient Testing Rig:- Intel Core 2 Duo T9550 @ 2.8GHz ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz 8 GB DDR3 RAM @ 1066 MHz Windows 7 x64 SP1 |
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