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Guide:- Compiling PPSSPP on Windows for Dummies (updated for MSVC 2013)
09-01-2013, 04:25 PM
Post: #49
RE: Guide:- Compiling PPSSPP on Windows for Dummies
(09-01-2013 10:55 AM)solarmystic Wrote:  
(09-01-2013 09:16 AM)arg274 Wrote:  as for logging,shouldnt it b useful for reports?

It is, but for day to day use with games that are known to be non-problematic, (in the playable category), turning off logging can give you an additional speed boost. Using debug builds is non recommended also for normal usage, as the performance penalty incurred is massive.

Examples include the Monster Hunter Games, which have excessive logging spam even though they're fully playable in PPSSPP. You can gain up to 10-15% more performance with logging off in those games.

Logging using debug builds is infinitely more useful when dealing with the problematic ones. I just turn it on when i have an issue in a game that I need to make a report for Github.

yeah,the release version gives NFS:underground rivals upto 250% speed,but the debug version,heh,35%...

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RE: Guide:- Compiling PPSSPP on Windows for Dummies - arg274 - 09-01-2013 04:25 PM

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