Guide:- Compiling PPSSPP on Windows for Dummies (updated for MSVC 2013)
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09-01-2013, 10:55 AM
(This post was last modified: 09-01-2013 10:58 AM by solarmystic.)
Post: #46
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RE: Guide:- Compiling PPSSPP on Windows for Dummies
(09-01-2013 09:16 AM)arg274 Wrote: as for logging,shouldnt it b useful for reports? It is, but for day to day use with games that are known to be non-problematic, (in the playable category), turning off logging can give you an additional speed boost. Using debug builds is non recommended also for normal usage, as the performance penalty incurred is massive. Examples include the Monster Hunter Games, which have excessive logging spam even though they're fully playable in PPSSPP. You can gain up to 10-15% more performance with logging off in those games. Logging using debug builds is infinitely more useful when dealing with the problematic ones. I just turn it on when i have an issue in a game that I need to make a report for Github. PPSSPP Modern Testbed:- Intel Core i5 4690K @ 4.0 GHz NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz 16 GB DDR3 RAM @ 1600 MHz Windows 7 x64 SP1 PPSSPP Ancient Testing Rig:- Intel Core 2 Duo T9550 @ 2.8GHz ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz 8 GB DDR3 RAM @ 1066 MHz Windows 7 x64 SP1 |
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