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Guide:- Compiling PPSSPP on Windows for Dummies (updated for MSVC 2013)
11-02-2019, 09:07 PM
Post: #106
RE: Guide:- Compiling PPSSPP on Windows for Dummies (updated for MSVC 2013)
(08-05-2013 04:01 PM)solarmystic Wrote:  Updated with codes to quickly jump to different sections.

Hit Ctrl-F in your browser and type in the appropriately bracketed three letter code to quickly jump to the section you wish to peruse.
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11-02-2019, 09:07 PM
Post: #107
RE: Guide:- Compiling PPSSPP on Windows for Dummies (updated for MSVC 2013)
(02-18-2014 10:18 PM)solarmystic Wrote:  @Oblivion

Thanks for the feedback, I was wondering whether or not it worked on your end.

And thanks for the last bit about the dx9sdk submodule too, that portion of the FAQ was written long before that submodule became a mandatory requirement.

It's rather odd that the "git submodule update --init" line would freeze the terminal like that. It sometimes takes quite a while for the program to enumerate all of the files to determine which ones to update, especially if there's been a major submodule update recently (e.g. the FFMPEG one), but it should not ever completely freeze it. That's abnormal, and it hasn't ever happened to me before.
I thought that (minidx9) only applied to the release builds. I was under the impression that debug builds still required the DX SDK to be built and debugged in the compiler.
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11-02-2019, 09:08 PM
Post: #108
RE: Guide:- Compiling PPSSPP on Windows for Dummies (updated for MSVC 2013)
Also, adjust your expectations accordingly, since without the fine control with individual commits offered by git bash that requires an online connection, you'll have redownload the bulk files everyday from your PC with the Internet connection. I highly recommend that you actually use the PC with the persistent Internet connection to compile PPSSPP.
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08-25-2021, 02:26 PM
Post: #109
RE: Guide:- Compiling PPSSPP on Windows for Dummies (updated for MSVC 2013)
It's not needed anymore to download DX SDK
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