Speed Counter
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07-28-2013, 09:02 PM
Post: #8
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RE: Speed Counter
(07-28-2013 06:14 PM)solarmystic Wrote: If you're self compiling PPSSPP (which you should if you're a serious tester and developer), you can revert the changes by opening the project in your favourite C++ compiler program (e.g. Visual Studio C++ 2010/2012) and changing the following two lines located in UI\Screens\EmuScreen.cpp:-Personally I would wait until the developers see fit to revert this or implement a toggle of on/off (Show percentage of speed). Because obviously they are updating this emulator on a daily basis, & I do not want to have to correct every version myself, too much hassle to be honest. BUT THANKS FOR THIS INFO anyway. I can't code to save my life, only a bit of Z80 assembly language & that was hard enough to understand. |
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Messages In This Thread |
Speed Counter - GuilhermeGS2 - 07-28-2013, 03:02 AM
RE: Speed Counter - TheDax - 07-28-2013, 03:04 AM
RE: Speed Counter - GuilhermeGS2 - 07-28-2013, 03:26 AM
RE: Speed Counter - Gurlok - 07-28-2013, 07:54 AM
RE: Speed Counter - GuilhermeGS2 - 07-28-2013, 04:49 PM
RE: Speed Counter - solarmystic - 07-28-2013, 06:14 PM
RE: Speed Counter - The Phoenix - 07-28-2013 09:02 PM
RE: Speed Counter - GuilhermeGS2 - 07-28-2013, 09:50 PM
RE: Speed Counter - GuilhermeGS2 - 07-28-2013, 07:58 PM
RE: Speed Counter - TheDax - 07-28-2013, 10:16 PM
RE: Speed Counter - The Phoenix - 07-28-2013, 10:23 PM
RE: Speed Counter - GuilhermeGS2 - 07-28-2013, 10:33 PM
RE: Speed Counter - TheDax - 07-28-2013, 11:13 PM
RE: Speed Counter - GuilhermeGS2 - 07-28-2013, 11:23 PM
RE: Speed Counter - TheDax - 07-28-2013, 11:23 PM
RE: Speed Counter - GuilhermeGS2 - 07-29-2013, 06:19 PM
RE: Speed Counter - cyclonmaster - 07-29-2013, 10:34 PM
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